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877129 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 03:24:13 PM
TIGSource ForumsPlayerGeneralBanning due to voicing one's opinion = un-American
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Author Topic: Banning due to voicing one's opinion = un-American  (Read 27141 times)
Paul Eres
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« Reply #285 on: December 28, 2009, 06:41:47 AM »

@lurk: exaggeration for effect. i didn't actually read through all 500 pages of that monster thread, too, just a couple of the first few pages, after which i stayed away.

@thernz: i'd prefer to be jiang wei, he's actually my favorite character from the romance of the three kingdoms, which yes i did actually read (all 3000 pages of it); sima yi is great though
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Super Joe
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« Reply #286 on: December 28, 2009, 06:43:10 AM »

SuperJoe: Unlimited continues?

that's not it at all. i think the early days of 3d killed it. the last good one was the warriors. before that, probably die hard arcade. technology has advanced so much and now there's like procedural animation stuff and whatever but it's being used to make sinewy horses die realistically instead of having a guy who physically moves like artur kyshenko beat the shit out of some dudes in a bar or whatever. fuck this gay earth.
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deadeye
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« Reply #287 on: December 28, 2009, 07:00:32 AM »

hey, it worked for mdickie, jforce, and bob from bob's game.

It did?  How so?

A few people were interested in Bob's Game not because he was a douche, but because they thought his game looked decent enough in spite of the fact that he was a douche.  Bob's Game would have made a much better impression and generated more salable buzz if Robert Pelloni hadn't douched up the place.  

MDickie was the Ed Wood of video games... his stuff sold because it was more of a curiosity than anything else.

And JForce doesn't even have a game.  I doubt they ever will, it was/is probably just a troll factory.

I guess I fail to see how trolling ever got anyone sales.  Bad press might translate into dollars in Hollywood, but not in the indie games world.
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« Reply #288 on: December 28, 2009, 07:09:45 AM »

SuperJoe: 3 years ago, some friends and I tried to make an old school 3d beat-em up. The fight system had to be very simple though, to work with online multiplaying. It was a lot of work though, 3d, getting a decent lock-on system going with combos and multiple adversaries. We ended up with a nice tech demo with ragdoll, but not a good brawler.
http://i282.photobucket.com/albums/kk276/lurkies/brawlers.png
http://i282.photobucket.com/albums/kk276/lurkies/stronglist50.png
http://i282.photobucket.com/albums/kk276/lurkies/weaklist50.png
I might try to do something with the 2d stuff I made for it though. I have a lot of combosheets and character concepts lying around my old backup drive. I'd love to make a beat-em up that starts with a redneck bar fight, and follows with a wild battle on the highway riding a moving van.
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Christian Knudsen
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« Reply #289 on: December 28, 2009, 07:11:40 AM »

regardless, controversy does sell games. and it's really the only way indies have to sell games. it doesn't have to be antagonistic controversy, one can be talked about and both loved and hated while being a perfectly polite person, but it has to be controversy of some sort or another.

I respectfully disagree. It's like the force: getting publicity through controversy is the quick and easy path, but you lose your soul/respect in the process. I think the best way for indie developers to get publicity is to set up a development blog from day 1 and slowly build a following through regular updates, interesting articles/thoughts on game development in general and YouTube videos with "behind the scenes" stuff. And also being respected members of various indie communities. The JForce guys had the website and YouTube videos on their side -- it's just a pity they decided to go the controversy path and act like jerks. It became more about them than the game. Bob at least tied his "controversial" personality into the game's story -- there was a reason for his acting out. He was just less of a marketing genius for not actually having a finished game to sell when his publicity peaked.


Did you draw that character art? It's awesome!
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Laserbrain Studios
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« Reply #290 on: December 28, 2009, 07:53:08 AM »

Just in case it doesn't get said enough: We love you Lurk  SmileyHand Thumbs Up Right
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« Reply #291 on: December 28, 2009, 08:00:32 AM »

Hypothesis: Brawlers died because they were boring.


Controversy!  Tongue
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JMickle
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« Reply #292 on: December 28, 2009, 08:03:14 AM »

i dont agree. if cave story was a brawler there'd be huge amounts of brawlers around.

i think we need to see more meta games.
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« Reply #293 on: December 28, 2009, 08:06:47 AM »

super joe, have you played castle crashers?
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« Reply #294 on: December 28, 2009, 08:13:40 AM »

SuperJoe: 3 years ago, some friends and I tried to make an old school 3d beat-em up. The fight system had to be very simple though, to work with online multiplaying. It was a lot of work though, 3d, getting a decent lock-on system going with combos and multiple adversaries. We ended up with a nice tech demo with ragdoll, but not a good brawler.
http://i282.photobucket.com/albums/kk276/lurkies/brawlers.png
http://i282.photobucket.com/albums/kk276/lurkies/stronglist50.png
http://i282.photobucket.com/albums/kk276/lurkies/weaklist50.png
I might try to do something with the 2d stuff I made for it though. I have a lot of combosheets and character concepts lying around my old backup drive. I'd love to make a beat-em up that starts with a redneck bar fight, and follows with a wild battle on the highway riding a moving van.

that looks cool and you should definitely revisit it and whatever, but you should also watch some fights. like there's a visceral and aesthetic beauty about brutality that has fallen by the wayside in mainstream cultural pursuits because of things like the matrix. the pursuit of the visually ridiculous completely misses the point, the fights in die hard are better.

also don't put any stupid standing bruce lee backfists in it. they're in every fighting game and it's annoying and perpetuates this terrible hollywood misunderstanding of biomechanics and what is visually interesting. observe the following, note that they're not leaping 500 feet into the air, constantly look like they're throwing invisible baseballs, and there's no fart gas or explosions.

http://www.youtube.com/watch?v=hW354-zgJkI
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Super Joe
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« Reply #295 on: December 28, 2009, 08:14:39 AM »

super joe, have you played castle crashers?

yes, i own it. it's terrible. visually it's an unreadable mess and the actual gameplay is repetitive beyond belief and boring on a basic level.
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Renton
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« Reply #296 on: December 28, 2009, 08:26:15 AM »

there's a visceral and aesthetic beauty about brutality that has fallen by the wayside in mainstream cultural pursuits because of things like the matrix. the pursuit of the visually ridiculous completely misses the point, the fights in die hard are better.
Couldn't have said it better myself.
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Super Joe
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« Reply #297 on: December 28, 2009, 08:34:36 AM »

there's a visceral and aesthetic beauty about brutality that has fallen by the wayside in mainstream cultural pursuits because of things like the matrix. the pursuit of the visually ridiculous completely misses the point, the fights in die hard are better.
Couldn't have said it better myself.
super joe exists to say things better than other people
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Alevice
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« Reply #298 on: December 28, 2009, 09:17:52 AM »

there's a visceral and aesthetic beauty about brutality that has fallen by the wayside in mainstream cultural pursuits because of things like the matrix. the pursuit of the visually ridiculous completely misses the point, the fights in die hard are better.
Couldn't have said it better myself.

I could but it works just as well.
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moi
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« Reply #299 on: December 28, 2009, 09:29:52 AM »

Some people are going to be PISSED OFF when it is finally reveald that
Adam Coate = Derek Yu
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lelebęcülo
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