Hi all! Jesse from A Jolly Corpse here
We're wrapping up our first big game Wyv and Keep, which you can check out below. It's nearly in beta, and will go gold soon after that, as much of the graphical and gameplay polish is already finished.
We have been having issues with our online programmer and Mac/Linux porter and need to replace him
urgently. We will be featured on a high-traffic website and look to get thousands of sales in early December, so need to have our
online mode completely functional and both Mac and Linux ports finished by then. Online is currently working, but lacks a few core features and has stability issues. A Mac port was done once several months ago but will need to be updated. The Linux build has not had any significant progress.
We are looking for someone who will be self-motivated, extremely dedicated, and
kill this crunch for us, ideally having everything we've asked for finished the week
before the deadline. Because we need somebody on top of this, we're willing to pay a flat rate AND discuss possible royalties options. We have already been featured in Indie Royale, and have every intention of pursuing more bundles, including HiB. So royalties
could will end up being quite valuable.
If we find you to be a great fit with the team, there's also a possibility for a permanent position. We need a second full-time programmer with netcode and porting skills. We are not making enough to pay full salaries yet, but in our first year of business have already achieved a good degree of success, and plan to go bigger and better next year.
TL;DR: We need an awesome, motivated XNA netcoder/porter to kill some programming for us for the next three weeks and possibly after. You will be paid, both soon, and possibly long-term. A full position available on the team if everything goes great. Thanks guys, please mail me at
[email protected] if you're interested!