For about a month now I've been working on a platform game in the style of Castlevania. You could call it a Castlevania tribute.
All the music, game design and graphics are done by a guy called Ezekiel Rage. I "only" handle the code.
Our main target is the Wii, but there is also a Windows version (and I could compile it for Linux if needed, but the Windows version uses SDL with OpenGL and should run fine in Wine). And we released this demo two weeks ago.
We are looking for a bit more feedback, things that you enjoyed about it, things that are not that enjoyable. As we are working hard towards the next demo release with stage 2.
Image to show what you get
Controls are the arrow keys to walk, double tap to run, 'ctrl'/'alt' for attack/jump, and 'x' for discard current powerup.
You just walk from the beginning to the end of the stage, just as in the classic castlevania games. There is no backtracking and there are checkpoints where you will be put back after you die. You have unlimited lives, so the only drawback of dieing is time. At the end of the stage there is a boss fight.
Yellow crystals are whip powerups, every powerup costs mana on each use and is used every time you attack. Discard a powerup you don't need to conserve mana. Blue crystals give mana, red give health, purple give random health or mana. Different powerups do different amounts of damage to enemies.
Stage 1 is pretty easy, and you should be able to finish it quite quick (I speedrun trough it in 3 minutes). Every stage will feature at least 2 paths you can take, both paths should be pretty obvious in stage 1.
The windows version can be found at:
http://www.mediafire.com/?0e461yh8yjo40x8 (about 10mb)
For information about the Wii version:
http://wiibrew.org/wiki/The_ProphecyAs the demo is 2 weeks old already there is already a small list of things that will change:
- Working options menu (selection options in the main menu just returns you to the intro)
- Customizable controls
- Full screen mode for the PC version
- Story, with ingame dialogs to explain what is going on. Without disrupting the flow of the game to much.
- The powerup icon (top left corner) is not clear about what power you have. Next version should be better.
- Tweaks to stage 1 to make it a bit tougher
- Stage 2 which is 1.5x as large in just walking distance. With about 6 new enemies, more z-action, and will be a lot harder.
- Maybe a hint to a secret mode hidden in the game.
(This is one of the first games that I'm releasing here, so tips on how to structure my post better are also welcome)