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Alec S.
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« Reply #8102 on: October 22, 2016, 03:20:34 PM » |
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Clint Kilmer
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« Reply #8104 on: October 22, 2016, 07:53:54 PM » |
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occlusion just got some more stuff to kill you! Introducing lasers, adds a touch of colour here and there, and also will definitely kill you. Just in time for #screenshotsaturday :D
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DleanJeans
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« Reply #8105 on: October 22, 2016, 08:36:40 PM » |
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weckr
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« Reply #8106 on: October 23, 2016, 06:09:02 AM » |
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Made my robots kinda goth this week.
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ori
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« Reply #8107 on: October 23, 2016, 06:13:28 PM » |
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Time rewind mechanic in our Upcoming Tallnum puzzle
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
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Ned11
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« Reply #8108 on: October 23, 2016, 09:54:49 PM » |
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2ndStudio
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« Reply #8109 on: October 24, 2016, 01:14:33 AM » |
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Work in progress:
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ZeMindGames
Level 0
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« Reply #8110 on: October 24, 2016, 07:15:42 AM » |
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Our next game is a cartoon/fantasy influenced 'Tower Defense' game that features a narrative of quirky comics that we think you'll enjoy! Check out some of the sketch art/concept art we've got coming out, featured on our various social media platforms: Facebook: http://tiny.cc/zemindfbInstagram: http://tiny.cc/zemindinstaTwitter: @ZemindGames
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flashgc
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« Reply #8111 on: October 24, 2016, 09:56:53 AM » |
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BunkerGame
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« Reply #8112 on: October 24, 2016, 01:11:42 PM » |
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http://bunker.game/Deeply social massive multiplayer alternate history RPG in the post-apocalyptic Soviet Union world with permadeath and open market.
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bombocracker
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« Reply #8114 on: October 24, 2016, 03:52:10 PM » |
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First version of start screen and logo for Night Lights(full resolution on click)
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JohnyBGooD
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« Reply #8115 on: October 26, 2016, 07:54:16 AM » |
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Somewhere on Zibylon: puzzles, stealth, exploration and more!
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Luxorix
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« Reply #8116 on: October 27, 2016, 08:10:18 AM » |
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marom
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« Reply #8117 on: October 29, 2016, 12:33:02 AM » |
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Shirsh
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« Reply #8118 on: October 29, 2016, 02:01:06 AM » |
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Since last gif some combat anims with hit/hurt colliders added (no proper reactions yet), placeholders for ground, small hit pause/shake
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Gradir
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« Reply #8119 on: October 29, 2016, 02:16:03 AM » |
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« Last Edit: October 29, 2016, 02:35:26 AM by Gradir »
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