My name is Dayle Flowers. I have worked on a number of projects utilizing various languages, platforms, and technologies: C/C++, C#, Java, Objective-C, UnrealScript, ActionScript, and PHP/JavaScript/jQuery/HTML5 on Windows, Mac, Linux, iOS, Android, PS3, WiiU, and Web utilizing Unreal Engine 2.5, Unreal Engine 3, UDK, Unity, Source, Gamebryo, and various custom built engines.
I have over 10 years of professional game development experience, as well as an additional 5 years of personal game development experience prior to that. I currently have 5 shipped titles under my belt:
Killing Floor (C++/UnrealScript),
Red Orchestra 2 (C++/UnrealScript),
(ported using Java/C++),
Q.U.B.E. on Mac (ported using Objective-C/C++), and my own game written from scratch in C++ using straight OpenGL/OpenAL called
Break Blocks for Windows and Mac, which I later ported to
iOS. I also wrote a persistent stat, achievement, and leaderboard database for Break Blocks utilizing PHP and mySQL.
After developing a Steamworks integration for Unity called the
Community Express SDK, I've recently jumped head first into Unity game development. I'm currently developing
It Hungers(willing to share a beta build of the game upon request) and performing the position of "Software Architect" on a Unity/iPad contract with
Thrust.
I have also been contracted to work on a number of shipped iPhone apps:
Bluff Mobile (Objective-C/JavaScript/jQuery/HTML5),
ASCCP Mobile (Objective-C),
zPaper (Objective-C/JavaScript), and
Fight Mobile (Objective-C/JavaScript/jQuery/HTML5). And shipped Android apps:
AccuWeather (Java),
Bluff Mobile (Java/JavaScript/jQuery/HTML5),
ASCCP Mobile (Java), and
Fight Mobile (Java/JavaScript/jQuery/HTML5). Additionally, I have been contracted on a number of unreleased iPhone/Android projects, a few of which utilized OpenGL ES.
I also have extensive ActionScript experience. I was recently contracted to work on a Flash/Scaleform
Social Media Command Center video wall for AT&T. Prior to that, I had developed a number of little unreleased game projects which served to create a solid foundation for me to be able to work on a project as massive as the video wall.
More details and contact information can be found at
http://www.dayleflowers.com