I mostly did refactoring tonight but was able to squeeze out a couple of easy features in the progress. And I got a goal and a theme. The goal is there and you can pretend you're trying to do good but no one will judge you (aka no scoring).
Highlevel Goal
-----------------
You and your buddy are literally shephards protecting the sheeps being beamed down to a zombie infested planet for feeding. The sheeps are slowly wandering to one of the grass piles, take a couple of bites and stroll back to a teleporter station.
You have unlimited MG ammo, 100 hitpoints and 3 Grenades (big blast).
Grenade crates are placed in inconvinient spots for restocking.
In the
Video: soldiers (green guys) = players. See how the sheeps are going to feeding, we somewhat try to protect them - one player is a lot better than the other
New Enemy: Spiders
------------------
Spiders shoot spidernets at you. They walk zig-zag (it looks smarter then it is). They'll get a weak melee attack too.
Enemy: Zombie
---------------
Holds on to you and eats you. No ranged attack.
What is missing (gameplay wise)
--------------------------------
* make it a restartable match: ~ 10 sheeps being beamed down
* no unlimited grenades
* scorekeeping (x points per sheep fed)
* endgame statistic (kills per enemy type, shots fired, etc)
* fog effect at borders (so enemies don't just pop in)