Haven't got a problem with the art,
mate, that's the only bit that's actually
different (although, hehe, nice choice of colours, no?)
No I thought it'd be better to talk about all this shit nice and openly and see Toadtrip's accounting for themselves, all nice and publicly, because I'm proper fucked off your Toadtrip guy is still, to my face, trying to tell me that Space Mutants from Space is based on Space Invaders, when in fact, it is wholesale copied from Titan Attacks. Every detail. He persists in trying to bullshit to me,
to my face:
Where did I defend the originality of Space Mutants? I’ve always maintained that it was a Space Invaders clone with a shop. I said as much on the comments section before your arrival. It’s just odd you know? I find it odd that you try to defend the originality of your game by attacking Space Mutants, when your game is in no way shape or form, original. Nor is ours. Don’t you think that it’s a little hypocritical calling out someone on your space invaders clone? Accusing them of lacking grace because they didn’t roll over the moment you accused them (and this is the important part, accused) on public forum? To me, it appears you lack grace, you lack grace because you’re attacking us publicly. Moreover, you want me to associate Space Mutants to your game and ignore all the other influences I’ve had in my gaming life, some of which I listed in the previous shout. I won’t associate Space Mutants with Titan Attacks because to do so would be a lie, a lie because it ignores all the Space Invaders, Galaga, R-Types, Smash-TVs I’ve had influences from. And your petty attempts to redirect the people of Kongregate to your site to get a few extra bucks won’t work either. The people on Kong come here for FREE games, this is something you don’t seem to be getting, and don’t want comment spam in the form of advertising. If you don’t like free games, Kongregate and are only seeking exposure for your title, go elsewhere. Or make a flash game and stick it on Kong, and get it to redirect to your site.
I mean, the guy must think I have an IQ of 20, which given that adults generally own up pronto when they're caught with their pants down, makes me suspect he's somewhat younger than that in years.
The music industry, the novel industry, the technology industry, the board game industry -- if anyone had tried anything remotely of the sort, they'd have been sued out of existence before you could stutter "cease and desist". Hell, Hasbro even fuck game developers over for making anything with "Oids" in the title involving rocks, etc. etc. (you probably know they're a litigous bunch of cunts). Look what happened to Scrabulous. But we know that sort of behaviour is pretty shitty, because then there'd be spurious lawsuits from the likes of Taito when anyone tried to make a game involving shooting aliens from a turret that moves left and right. So instead what we do in this industry, is we're nice and upfront about where our game mechanics come from (see our homepage?).
There are 12 mechanics in Space Invaders.
You shoot upwards (1 bullet at a time), you move left and right, the aliens come in waves, they move from left to right and slowly descend, they get faster each level, they speed up when there are less left on the screen, the aliens shoot back randomly, every now and again a saucer comes by the top for bonus points, you get 3 lives and die from one hit, the aim of the game is to score points, you get bonus lives for scoring points, and there are some barricades replenished every level.
Titan uses 9 of those mechanics, and adds a further 20:
A score multiplier, increased every level you take no damage, reset to zero if you get hit; money for kills to use elsewhere; ships that fall from the sky for bonus points; aliens parachuting for bonus money; escape penalty if you fail to capture aliens; powerups dropped from the saucers; a challenge stage every 7 levels for bonus points and prizes; a boss stage every 10 levels; a shop between levels; shields instead of lives; increasing cost of shields depending on how many you have; smartbombs which increase in cost permanently; addons to your ship; upgrades to speed, fire rate, and damage; different alien movement patterns; different alien weaponry; varied backgrounds telling a story of destruction and war; 5 different sets of backgrounds and aliens (worlds); online hiscores; and last but not least, mouse control.
It'd be fair to say then that Titan Attacks is based on Space Invaders (and probably a bunch of other games). Which is why we say so, even though Space Invaders is only a third of the game mechanic, but it's the that third that comes from just one game - all the other mechanics are either present in thousands of other games, or original so far as I know. But there we have it:
we based our game on Space Invaders and we're
proud to acknowledge it.
Now disassemble Space Mutants from Space and count the mechanics. I think they've got 28 of our 29 (dunno if the graphics or anything change in later levels, couldn't be bothered to play that far, but I think I noticed smartbombs never made it into SMfS) yet the author has been trying to pass off his game as being based on Space Invaders too, despite this incredible coincidence, and nothing to do with Titan Attacks. To ME! He
actually persists in telling me, the author, that TA was at best a subliminal influence on SMfS! - and then tells me (someone, I suspect, about twice his age) to "grow up". FFS, people stop behaving like that when they're kids. You get caught out, you own up, apoligise, try to make amends - you don't just keep digging your hole deeper and deeper. Who looks more like a tool here,
mate?
Also, Mr Gnome you must be daft if you think I'm stupid enough to spam the comments. I think you'll find the other comments mentioning TA there are from other developers (maybe some players, too). I don't need resort to cloak-and-dagger, that's why I'm publicly criticising your sorry plagiaristic asses here, under my own name, the same handle I use on the entire internet. Except Digg, where it's Puppygames because someone pinched princec before I did.
Cas