Bree
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« Reply #60 on: December 02, 2009, 01:25:55 PM » |
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Fighter + GTA Clone
BICYCLE MAAAAAAAAAAAAAAAN
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William Broom
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« Reply #61 on: December 02, 2009, 07:26:18 PM » |
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Board Game + Fighter It would be chess, but when you're eating a piece, it switches to a street fighter style fighter and you get to duke it out with the two pieces. The pieces could be handicapped based on their value in the game (pawns would be weaker, etc).
Wouldn't it make more sense for them to be handicapped based on whether they were 'taking' or 'being taken'?
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shig
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« Reply #62 on: December 03, 2009, 02:22:45 AM » |
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Honestly, that boardgame+fighter game wouldn't work if the board game is exactly chess. You'd have to make some other game for it.
Being able to predict and plan out your and your adversary's next movements are EVERYTHING in chess. The fighting game stuff would kinda ruin it.
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pgil
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« Reply #64 on: December 03, 2009, 05:38:01 PM » |
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GTA Clone + Shmup
Fire at enemy ships... or steal one.
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Bree
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« Reply #65 on: December 03, 2009, 05:45:03 PM » |
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Shmup + Gauntlet Clone
Maybe a little bit of Star Fox 64 influence, too.
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shig
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« Reply #66 on: December 03, 2009, 06:04:18 PM » |
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Spelunky + GTA Clone
with co-op gameplay, please
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gimymblert
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« Reply #67 on: December 04, 2009, 06:19:15 PM » |
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Honestly, that boardgame+fighter game wouldn't work if the board game is exactly chess. You'd have to make some other game for it.
Being able to predict and plan out your and your adversary's next movements are EVERYTHING in chess. The fighting game stuff would kinda ruin it.
well chess and fighting game act on the same premise (the part about being able to predict the opponent), it would not such a misfit. And think about it how much a vulgar pawn could defeat the queen in a fighting rounds, being able to effectively CRUSH your opponant pawn Shmup + spelunky Aim with accurency if you it the wall the cave may crumble
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William Broom
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« Reply #68 on: December 04, 2009, 07:49:07 PM » |
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shmup + match 3
On the top half of the screen you shoot enemies, while on the bottom half is an empty grid. When you kill an enemy, he becomes a floating crystal, a bit like in bubble bobble. The crystal floats either to the left or to the right, and you can change its direction by shooting it. When you touch the crystal with your ship, it will fall down to the bottom half of the screen and slot into the grid. Of course, you must match 3 or more crystals of the same colour to score points. By leaving a whole group of crystals floating in the air, you can scoop them up quickly to create a massive combo.
If you don't match the crystals well, then they will pile up like in Tetris and eventually reach the top of the grid. This doesn't result in a game over, but any crystal that goes over the top of the grid will transform into a new, more powerful enemy.
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Paint by Numbers
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« Reply #69 on: December 04, 2009, 10:28:19 PM » |
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Match 3 + Platform Shoes The bootleg platform shoes you picked up in that strange marketplace in the Far East have a strange sort of aura about them... it seems that whenever you need shoes, you find this pair. One day, you realize to your horror that the shoes are somehow multiplying - but worse than that, they're mutating, and you have a horrible suspicion that they are growing teeth... Thankfully, the ancient shopkeeper did tell you one thing before you left: Never put three shoes together. He explained it quickly as an abomination against nature - one can't have three shoes in a pair, right? It seems that the only way to prevent the unnerving footwear from taking over the world is to force them together into groups of three. Are you a bad enough dude to save the world from unnerving footwear by forcing the footwear in question into pairs of three? ( )
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sergiocornaga
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« Reply #70 on: December 05, 2009, 12:04:34 AM » |
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Haha... Paint by Numbers, you rock.
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LiquidAsh
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« Reply #71 on: December 05, 2009, 10:49:47 AM » |
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Platform Shoes + Paint By Numbers
This is a top-down exploration game. When you walk through puddles of paint your HUGE platform shoes start leaving tracks of the same color. As you add color to designated areas in the environment, new areas open up. This becomes bit of a resource manager as well, because the paint from each puddle eventually wears off from your shoe.
P.S. After two weeks of no replies, it's great to see how well this thread is doing now. So many ideas, so little time to prototype them all! Keep the fun ideas rolling everyone.
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Bree
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« Reply #72 on: December 05, 2009, 11:10:06 AM » |
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Paint-by-Numbers + Survival Horror
You find an abandoned mansions one dark and stormy night. Inside, you find that the halls are covered in peculiar lines and patterns. In your mind, you swear you can hear them whisper, "Make us whole again...". But what will happen when you do?
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shig
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« Reply #73 on: December 05, 2009, 12:24:02 PM » |
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Every board game ever + Survival Horror
You are trapped in an alternate dimenson where every board game happens for real. Run from enormous hungry hippos! Climb ladders to stay away from man-eating snakes! etc. etc.
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Captain_404
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« Reply #74 on: December 05, 2009, 12:26:57 PM » |
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Survival Horror + SimCity
You have finally realized your childhood dream of building a thriving metropolis in the heart of the untamed wilderness, to raise up cities where once was barren sand! But what's this? It seems the location you've chosen is plagued by periodically invading zombies, oh no!
Build your town in the manner that best allows its inhabitants to survive and gives them an advantage over the undead. Hide your important utilities, such as powerplants, electic lines, and plumbing as best you can so the zombies don't destroy them. The zombies will come at regular intervals (5-10 minutes or so?), which gives you time to rebuild and expand if you can. Once your population drops to 0, it's game over, the town is taken over by the necromayor.
EDIT: I should take less time typing these up...
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PANPOMMA
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« Reply #75 on: December 06, 2009, 01:50:35 PM » |
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Simcity + Mirror's Edge
Create a thriving city, then take a run along it's rooftops!
Invade other cities, avoid detection, steal information and "liberate" bank vaults to aid your budding metropolis.
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Aquin
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« Reply #76 on: December 06, 2009, 02:02:29 PM » |
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Actually a SimCity builder with Mirror's Edge gameplay would be pretty damn sweet. I don't even need objectives, just let me run around!
Probably why I was fond of SimCopter (despite it's crappiness....)
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I'd write a devlog about my current game, but I'm too busy making it.
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JMickle
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« Reply #77 on: December 06, 2009, 02:32:52 PM » |
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Mirror's Edge + Roguelike
Canabalt. Damn.
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Bree
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« Reply #78 on: December 06, 2009, 02:57:03 PM » |
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IT's not a true roguelike unless it has stats. There's still hope!
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JMickle
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« Reply #79 on: December 06, 2009, 03:01:23 PM » |
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Ok...
Mirror's Edge + Roguelike
Canabalt but you choose class at the start. Athlete can bounce off walls and gets up from landing a lot quicker. Skullpogoer can't stop jumping but has good control over his bounce-height. and so on...
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