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TIGSource ForumsDeveloperPlaytestingDear Agent
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Author Topic: Dear Agent  (Read 1566 times)
cactus
Makeout King
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« on: October 24, 2010, 09:58:21 AM »

Quote from: Man in the telephone
Dear Agent! This is your father! You are required to defeat the terrorists! This is an order! Good luck! Hugs and kisses...



Instructions:
Z - Shoot laser (note the battery usage!)
X - Throw bomb (pick one up first, ok?)
C - Allround use-key (restart game when dead, answer phone, go to next level)
Arrow Keys - Move+Jump

http://www.cactusquid.com/games/dearagent.zip
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FishyBoy
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« Reply #1 on: October 24, 2010, 10:00:09 AM »

I really liked the gameplay. I'd love to see this developed more past the competition level, 'cuz it feels like there's a lot of unexplored ideas with the liquid mechanic.
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selfishflesh
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« Reply #2 on: October 24, 2010, 03:25:03 PM »

I enjoyed this greatly. I played it and defeated it with some difficulty to the extent of which was enjoyable.

More please.

Have a nice day.
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paste
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« Reply #3 on: October 24, 2010, 06:34:19 PM »

I had a lot of fun with it despite progressing far through levels only to have to restart them, sometimes several times.  Kind of hard to see what's happening at some points and what things were, but trial and error wasn't unfun.

Hugs and kisses...
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cactus
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« Reply #4 on: October 25, 2010, 12:54:19 PM »

Glad you guys liked it! Smiley
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Alec S.
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« Reply #5 on: October 25, 2010, 01:00:00 PM »

I liked this game quite a bit.  One issue I had with it, though, was that you couldn't turn towards a wall if you were touching that wall.  As in, if you tried to move into a wall, you wouldn't turn to face the wall.  And it's hard to tell which way the guy is facing since he's so small, which led to me wasting energy trying to shoot a wall right next to me and ending up shooting in the other direction.

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Dustin Smith
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« Reply #6 on: October 25, 2010, 01:09:17 PM »

I downloaded this yesterday -- I didn't have any problems with the screen size (a common complaint for some reason) and the gameplay was pretty interesting. The controls were a tad fiddly, but I adjusted to them rather quickly. The liquid mechanic was pretty interesting; I'd love to see it further developed.

Fun stuff.
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snowyowl
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« Reply #7 on: October 25, 2010, 02:14:51 PM »

My eyes hurt a little. And the final level was much, much easier than the third level. But this is a very nice game, very distinctive. Very Cactus. Yes, that's right, I've started using your name as an adjective now. It means "with a slightly trippy storyline, slightly trippy pixel-art, short, experimental, colourful, and stilted English".
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