ink.inc
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« Reply #340 on: January 03, 2010, 02:58:59 PM » |
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Still needs work on the hair. Also needs 2pixel outline on body.
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Soulliard
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« Reply #341 on: January 03, 2010, 03:11:29 PM » |
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I like it.
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shig
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« Reply #342 on: January 03, 2010, 04:24:30 PM » |
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Yeah that's cool but she doesn't run like that in the game. I guess it's just a minor detail. (altho the stance still bugs me)
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ink.inc
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« Reply #343 on: January 03, 2010, 04:27:12 PM » |
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Her wallgrab sprite.
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mokesmoe
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« Reply #344 on: January 03, 2010, 07:02:10 PM » |
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Nice.
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William Broom
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« Reply #345 on: January 03, 2010, 08:58:49 PM » |
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2 small nitpicks: Still needs work on the hair. Also needs 2pixel outline on body. This looks really nice, but the outline around her legs seems too thin to me. thk for the edit rostiger(i see u arrange the hair too) but i still find it wierd about the motion blur on the second hand(look like a finger or she atk with the 2 hands) or it just me. and is there a easy way to count pixel for the outline? anyway how is this william broom? i just add some motion blur and took out a frame too add speed That's looking great too, but I think it should be slower.
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mokesmoe
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« Reply #346 on: January 03, 2010, 09:08:47 PM » |
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2 small nitpicks: Still needs work on the hair. Also needs 2pixel outline on body.This looks really nice, but the outline around her legs seems too thin to me. It's a WIP animation.
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Blaizer
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« Reply #347 on: January 03, 2010, 09:11:44 PM » |
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Her wallgrab sprite. Hehe. If you're not looking closely, that hand looks like a strange ear.
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William Broom
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« Reply #348 on: January 03, 2010, 09:19:08 PM » |
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2 small nitpicks: Still needs work on the hair. Also needs 2pixel outline on body.This looks really nice, but the outline around her legs seems too thin to me. It's a WIP animation.
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ink.inc
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« Reply #349 on: January 03, 2010, 10:28:10 PM » |
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Nothing special.
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ink.inc
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« Reply #350 on: January 03, 2010, 10:31:34 PM » |
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Her wallgrab sprite. Hehe. If you're not looking closely, that hand looks like a strange ear. I suppose if you look long enough... really really hard. EDIT: Side note- Soulliard- I don't know too much about the implementation of .gifs into the game; would it be easier for you if we cut out the background and left just the character's movement?
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« Last Edit: January 04, 2010, 02:18:01 AM by ink.inc »
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William Broom
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« Reply #351 on: January 04, 2010, 03:42:05 AM » |
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You mean, make the background transparent? I don't think it matters, since Game Maker uses its own (stupid) transparency settings.
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godsavant
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« Reply #352 on: January 04, 2010, 07:17:29 AM » |
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Nothing special. Very nice! Was worrying about how to implement the rotating shield, but this works great.
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Soulliard
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« Reply #353 on: January 04, 2010, 08:24:08 AM » |
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Those are all very nice sprites. I really like the wall grab and shield. That's looking great too, but I think it should be slower.
I think it's fine. Xoda is supposed to be really fast. Soulliard- I don't know too much about the implementation of .gifs into the game; would it be easier for you if we cut out the background and left just the character's movement?
It doesn't matter at all.
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Codestar
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One man, one game
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« Reply #354 on: January 04, 2010, 11:04:43 AM » |
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Still needs work on the hair. Also needs 2pixel outline on body. she needs some head and arm rotation. also the pants are way too baggy on the legs, they need to stop at the knees
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ink.inc
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« Reply #355 on: January 04, 2010, 01:17:40 PM » |
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Still needs work on the hair. Also needs 2pixel outline on body. she needs some head and arm rotation. also the pants are way too baggy on the legs, they need to stop at the knees Yeah, I'll fix that as soon as I'll get home (I'm at a computer in the highschool newspaper class; we're on break). But whatddya mean by arm rotation? They don't move in-game. Thanks for all the feedback guys. +1 confidence boost.
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« Last Edit: January 04, 2010, 01:38:10 PM by ink.inc »
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Karuvitomsk
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« Reply #356 on: January 04, 2010, 02:06:17 PM » |
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Nothing special. Very nice! Was worrying about how to implement the rotating shield, but this works great. Is in-engine sprite rotation (think Gunstar Super Heroes or something) not entirely feasible at this point? The graphic itself looks really nice but the animation could be drastically improved with a technique like that.
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godsavant
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« Reply #357 on: January 04, 2010, 02:18:58 PM » |
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Nothing special. Very nice! Was worrying about how to implement the rotating shield, but this works great. Is in-engine sprite rotation (think Gunstar Super Heroes or something) not entirely feasible at this point? The graphic itself looks really nice but the animation could be drastically improved with a technique like that. I believe we did it with JLJac's gigantic Death Worm sprite, we could certainly do it here.
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ink.inc
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« Reply #358 on: January 04, 2010, 08:11:53 PM » |
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Made some little changes here and there. BEFORE AFTER May I suggest that we reduce the eyesize by the two bottom pixels for all her animations? I think it looks a lot cooler like that.
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Soulliard
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« Reply #359 on: January 04, 2010, 09:20:27 PM » |
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I don't think so. The eye size is an important part of Indie Brawl's style.
Otherwise, I really like how the walk turned out.
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