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TIGSource ForumsCommunityDevLogsLillian Gish and the Edge of Reason
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Author Topic: Lillian Gish and the Edge of Reason  (Read 3946 times)
Devi Ever
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« on: October 30, 2015, 04:08:03 PM »



Oh boy.
« Last Edit: November 09, 2015, 05:17:45 PM by fuzzgoddess » Logged

Devi Ever
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« Reply #1 on: October 31, 2015, 12:18:34 PM »

reviving the old original build of Lillian.

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kleiba
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« Reply #2 on: October 31, 2015, 02:32:45 PM »

Sweet!

I remember writing a long-ish post as pretty much the last one of the first thread. Unfortunately, before I ever got feedback, the thread disappeared. Sad

Anyway... good luck with the revival!

What's new?
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Devi Ever
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« Reply #3 on: October 31, 2015, 09:37:20 PM »

Sweet!

I remember writing a long-ish post as pretty much the last one of the first thread. Unfortunately, before I ever got feedback, the thread disappeared. Sad

Anyway... good luck with the revival!

What's new?

Thanks friend!  A lot actually.  Even though I'm hacking away at the old build right now, I'm working on a new one as well that has Terria-like procedural generation... in Construct 2! D:



- - -

Here's video of me horribly explaining the process!



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ProgramGamer
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« Reply #4 on: October 31, 2015, 10:38:22 PM »

Yo, this is interesting, commenting to follow!
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Devi Ever
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« Reply #5 on: November 01, 2015, 08:45:58 PM »

Yo, this is interesting, commenting to follow!

Thanks!

- - -

On the left is the current new sprite... she is a mouse now.

On the right is me working towards something a bit more high resolution... but I don't like it fully... am trying to get something more in line with James T.'s work : https://twitter.com/jtangc/status/660942657443659776

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« Reply #6 on: November 02, 2015, 12:25:10 AM »

Looks very interesting. For someone who hasn't seen the old thread, can you describe what the game is?
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Devi Ever
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« Reply #7 on: November 02, 2015, 01:05:29 AM »

I am liking the evolution of Lillian.  She isn't perfect yet, but getting there.




Looks very interesting. For someone who hasn't seen the old thread, can you describe what the game is?

The previous build just had Lillian throwing knives at some minor enemies.

Here's a LP video of one of the early builds :



I'll probably re-release the old builds and a few of the spin off games I made... one for a "flappy bird" jam, and the other fighting against that one company that stole candy crush or something... I think they were called King.

ANYHOW, point being is there's been a few things here and there with Lillian throwing knives but I never really properly ran with the idea... so here I am running. :3
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Devi Ever
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« Reply #8 on: November 02, 2015, 05:38:27 AM »



I need character design opinions.

Left or Right?

Why?
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Devi Ever
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« Reply #9 on: November 03, 2015, 04:10:32 AM »

Awesome illustrated character design / interpretation by my good friend : https://twitter.com/lcferrarezzi

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« Reply #10 on: November 03, 2015, 04:27:35 AM »

i'd drop the last design for the middle one here:



something is a bit off in the newest one. It's like you reached the limit of minimal pixel art and further on you'll need to make more realistic anatomical proportions or more round proportions.

I was charmed by the early build video, never expected this kind fun before watching it.

Good luck on the project, the game seems fun!
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« Reply #11 on: November 03, 2015, 04:32:07 AM »

Will D.W. Griffith be featured in this game?
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Devi Ever
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« Reply #12 on: November 03, 2015, 05:05:30 AM »

Will D.W. Griffith be featured in this game?

I loved him in Matlock!

i'd drop the last design for the middle one here:



something is a bit off in the newest one. It's like you reached the limit of minimal pixel art and further on you'll need to make more realistic anatomical proportions or more round proportions.

I was charmed by the early build video, never expected this kind fun before watching it.

Good luck on the project, the game seems fun!

If you look a little further there is the latest one... fixed what was looking weird on the one you mentioned.

Thanks!  I hope to have some of the old builds up soon.

The real challenge is going to be keeping that fun while making it a larger game rather than just and arcade-ish mindless time waster.
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Devi Ever
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« Reply #13 on: November 03, 2015, 05:07:28 AM »

Pirate Lillian Don't Care Bout Nothin'

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« Reply #14 on: November 03, 2015, 05:21:40 AM »

Love the character art Smiley will definitely follow this  Gomez
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Devi Ever
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« Reply #15 on: November 03, 2015, 07:10:37 PM »



Did this for Pixel Dailies and have decided to do a small IGG to gauge interest in doing a quick mini game :

https://www.indiegogo.com/projects/lillian-gish-space-adventure/
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Devi Ever
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« Reply #16 on: November 04, 2015, 05:04:19 AM »



Working on the new small version of Lillian for a tiny space adventure... if this gets funded.

The campaign : https://www.indiegogo.com/projects/lillian-gish-space-adventure/
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Devi Ever
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« Reply #17 on: November 05, 2015, 12:58:47 PM »

I'm chipping away at a small Lillian space adventure, even if this indie go go campaign doesn't make it (would be a shame since I'm asking for so little), I might still follow through on this mini game.

Anyhow, here's a rough knife throwing animation I started noodling with which I think would look great horizontally but wouldn't flow well if there was the full range of motion with the knives like in the original build.  I dunno, I'm still flexible and just toying with things to get a feel for where I want the gameplay to go.



Here's the IGG campaign if anyone wants to check it our or help spread the word :
 https://www.indiegogo.com/campaigns/lillian-gish-space-adventure/
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Devi Ever
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« Reply #18 on: November 05, 2015, 09:11:37 PM »

  Lillian Gish throwback from 2013.

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« Reply #19 on: November 06, 2015, 02:01:13 AM »

This looks super fun, I couldn't donate much but I really hope you hit your target.
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