Hi TIG!
I had this idea of taking a common mobile mechanic of pressing buttons in a pattern (
) and twisting it into more of a contextual thing. In this game, players will create an army and fight against the enemy by completing patterns. With each successful completion, the enemy loses a unit and vice versa.
The difficulty of patterns are determined mainly by the enemy unit type (number of dots and colours used) as well as any melee penalties assigned to a unit type (ie, an archer has a penalty of 1, thus adding an additional dot). This, of course, is all under the hood and the player simply needs to only focus on button mashing.
Here's a super rough UI example of that in action:
I'm also exploring the idea of making it story based. Nothing too heavy, but just to give some reason why all these guys are duking it out. At a high level, it will be a simple node map that the player traverses with their army and enters encounters from. There will also be special locations for dialogue, shopping and recruiting.
Anyway, that's pretty much what I've got so far. Let me know what you think and if you have any questions/ideas/suggestions.