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TIGSource ForumsDeveloperPlaytestingGunshot Pong [FINISHED]
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Author Topic: Gunshot Pong [FINISHED]  (Read 2089 times)
medieval
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« on: July 25, 2008, 08:10:37 AM »

Not anything serious, but I had an idea and instantly wanted to make it. It's just pong, but you shoot at the ball to bounce it.




oh, and download http://www.mediyama.net/games/gunshotpong.zip

Quote
and yes, two-player has yet to come.

i need to know about just small tweakings, like if the ship should move faster, or should be easier to control, should the bullets move faster, should the ball increase less... that kind of things.

and also, should i add 2-player

I guess I consider it finished now. It features single player against the wall, and two-player. I know there is no scoring, no time limit, nothing. I decided to leave it to the player(s) to count up the score. This is just some "lunchbreak game", anyway.

Oh and teh controlz

Single player:
Up, Down
Z to shoot

Multiplayer:
Player 1: W, S
          G to shoot
Player 2: Up, Down,
          Right Ctrl to shoot (although left ctrl works as well)
« Last Edit: July 25, 2008, 12:09:40 PM by Medieval » Logged
policedanceclub
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« Reply #1 on: July 25, 2008, 12:16:56 PM »

The ball goes always left., even in multiplayer.


I like the way the movement feels  Embarrassed
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medieval
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« Reply #2 on: July 25, 2008, 12:23:07 PM »

The ball goes always left., even in multiplayer.
Must be coincidence, or the Game Maker choose function is crap.
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kyn
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« Reply #3 on: July 25, 2008, 12:48:27 PM »

If I hit the ball twice quickly, she just bounces right back towards me :<
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Hideous
That's cool.
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3D models are the best


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« Reply #4 on: July 25, 2008, 02:11:00 PM »

Yeah, you should check what direction the ball is flying when the shot hits it.
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