Project Name : Dirty Conscience
Game Type : RPG/T-RPG
Project License : 100% Free
Website : official websiteProject Blog : Da BlogTrailers : Japan Expo TrailerDC Tools PresentationEarly BuildContact: Boud :
[email protected],
First of all who are you asshole ?Yeah even if the question was a little akward, i'm gonna introduce myself first. I'm Boud one of the leaders of this modest french amator project called "Dirty Conscience". Since english is not my mother tongue, i hope you'll excuse my pitiful english and silly grammar. Now that the introductions are done, we can move on to the "plat of resistance", the game it self.
Okay.. so what's that Dirty Conscience, a porn website ?Dirty Conscience is an amator projet of RPG/T-RPG game filled with classical rpg exploration and tactics battles.
Unlike most japanese T-RPG, DC (let's call it DC from now on since we're intimate) does features an "exploration mode" in the mood of classical Japanese RPG's.
ArtworksSome of the artworks and sketches made for the game can be viewed in the website's gallery (french only for the moment) :
http://dirty.conscience.free.fr/artwork.phpHere's a selection for the lazy of you : (click on the picture for full size)
Sly Khoreas one of the main protagonists :
Errouge the sexist brute :
Dexter stealth and picklocking expert:
Felicia a strong headed gal who knows something about using fists :
Irène a charming "dancer" at the Blue Velvet Bar :
Elias a cheating weasel, not to trust :
Background artworks :
3D ModelsHere is a selection of ingame low poly 3d models : (click on the picture for full size)
Various Alboris Workers :
Mr Errouge :
The Barman (Fullthrottle powa !) :
Various NPCs :
In Game Screens These are early screenshots taken from the level we're actually working on. There is no lights for the moment (actually lightmaps), no PNJ's and the level textures are still in progress.
Programming and ToolsThe Game is done using Blitz3D, an old engine (it uses DirectX 7 ^^) but sufficient engine for what we are seeking (minimum immersion that is)
Our main programmer ghent created a specific tool surprisely called DC Tools, that we use for the level design of the game (it works quite like an RPG Maker editor).
TECHNICAL DEMO 2007 + NEWER SCREENSFor a frech video game festival, we did a small technical demo, that you can download by clicking the image below :
It's only a technical demo thought, and all in french, so it's not relevant plotwise but it give a glimpse about the exploration gameplay.
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Here's also some screens of the new version of the "Crawling King Lizard" BAR, that we're redoing to add a little more personality to the place :
We Need You ! If you feel you're crazy enought to help us out, here is a list of what kind of help we could use :
- 3D low poly modelers (characters, backgrounds and objects)
- Texturers with a style similar of our own (for graphic homogeniety)
- 3D Animators to bring life to the models
- Programmers still working with the ancient Blitz3D
- Webmasters
- SoundDesigners (Music and sounds what did you expect ? farts ?)
Thank you for reading this post and do not pay too much attention to the poor english please