Thaumaturge
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« Reply #9720 on: November 10, 2018, 11:17:12 AM » |
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A collectible book that may be found in level two:
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fuedhq
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« Reply #9721 on: November 10, 2018, 12:06:38 PM » |
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Here the debugging screen showing AI and guilty system on Burger Lord. devlog here:https://forums.tigsource.com/index.php?topic=66169.0
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fuedhq
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« Reply #9722 on: November 10, 2018, 12:08:22 PM » |
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And here some action on my take on Fire Game Watch.
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bryku
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« Reply #9723 on: November 10, 2018, 01:50:59 PM » |
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Revealing enemy pod after melee attack:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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Fat Pug Studio
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« Reply #9724 on: November 10, 2018, 02:31:17 PM » |
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Things are finally getting into place
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RossD20Studios
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« Reply #9725 on: November 10, 2018, 02:42:33 PM » |
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Fire & IceFor screenshot Saturday, here is a shot from a recent battle with an elite player (name removed for privacy):
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intertum
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« Reply #9728 on: November 10, 2018, 07:27:23 PM » |
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Power Stealers is a retro gun and run game facebooktwitter
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Fat Pug Studio
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« Reply #9729 on: November 12, 2018, 12:44:08 AM » |
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Whoa, this is great.
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Thaumaturge
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« Reply #9730 on: November 16, 2018, 12:35:35 PM » |
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I'm perhaps a bit early in my time-zone, but hopefully that's okay. (In any case, it's Saturday a few hours to the east of me, I believe!) This is a new lore-entry in A Door to the Mists; a tale of literacy. (The text shown may not be final.)
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PypeBros
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« Reply #9731 on: November 17, 2018, 01:15:16 AM » |
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I don't really need that animation, but it might be fun to have it anyway ^^'
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fuedhq
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« Reply #9732 on: November 17, 2018, 03:24:57 AM » |
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Slightly old title Screen, but wait, it is a single screen game, so that is the playfield too.
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Greipur
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« Reply #9733 on: November 17, 2018, 07:22:43 AM » |
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Hey all! Just returning for a little stint to talk about that we're relaunching Crest in December after 8 months of iteration after our launch. Don't want to slow this fine thread so check out this cool gif here showing off our new association system!
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braaaur
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« Reply #9734 on: November 17, 2018, 07:28:21 AM » |
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Hi guys! In Radio Commander we had some decisions to make designing our field base where the player spends most of the game time. All the references we found looked hideous - flat, colorless, monotonous. So... that's how the reality looks, we thought. Despite the fact that we want to make a realistic game with a certain historic setting, we decided to boost the reality a little bit and add some vegetation to our base, as well as some verticality. The result you can see below.
Good choice or bad choice? Best regards! RC
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RocketJuice
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« Reply #9735 on: November 17, 2018, 08:46:36 AM » |
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Neon Tail - An Open World Skating Game
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GameLiberty
Level 1
Fated Kingdom Developer
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« Reply #9736 on: November 17, 2018, 11:50:45 AM » |
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More cards for digital board game Fated Kingdom:
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RossD20Studios
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« Reply #9737 on: November 17, 2018, 02:07:14 PM » |
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Yes, master? What is your bidding?Recent game with a Summoners Fate Elite member (name removed for privacy).
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MegaTiny
Level 1
Wew lad
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« Reply #9738 on: November 18, 2018, 12:50:08 PM » |
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Running a little late this weekend, but here's a casual highway thieving by the mobbos. The player has passed a perception check and noticed a noise. But will they do anything about it? What? You don't take late night carriage rides with your shirt off?
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Fuzzy Branch
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« Reply #9739 on: November 18, 2018, 02:32:37 PM » |
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A day late, but here's a video of some more of the procedurally-generated creatures:
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