That's another issue, from what he wrote I understood he WANTS people to build their own client.
Yes, I meant that anyway in this client/online-server context, he must not trust the client whatever the client is, his own or others.
I totally understand that he wants to make something where the core game is happening on the server and whatever the client representation he will focus on the server and just provide to people ways to exploit his service.
Still a nice selling model for this service totally depends on what is the game itself. The validity of this setup is dependant on the game too, but its intersting to me.
Like, I have my own game more or less like that, but in my case if people build their own clients, it will change a bit the experience and there are ways to avoid some "attacks" that are purely... "perceptive". Got me thinking about how to avoid that but I think I can't.