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TIGSource ForumsCommunityTownhallCHAWP!
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thatbrod
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« on: August 09, 2010, 09:02:38 AM »



[1] [2] [3]

Created by
Ted Lauterbach and Brian 'brod' Rodriguez

SFX made by Matt Scorah
Music composed by Ashley Gwinnell

CHAWP! was made over the course of 4 days for Game Jolt's Second Weekend Jam.

_____________________________________________________________________________________________


CONTROLS
Left Click (Hold) ----- Drop Anchor
Left Click (Release) - CHAWP!
Right Click ------------ Change Color
Esc --------------------- Quit game
F4 ----------------------- Toggle Fullscreen

GAMEPLAY
Fight 10 different bosses for a highscore, and in order to win, you need to CHAWP! them up!

TIPS AND TRICKS
 - The Longer your CHAWP!, the less damage you do.
 - CHAWP!ing a line of the same color does double damage.
 - CHAWP!ing parent strings adds the children to the combo.
 - You have 2 seconds to CHAWP! another string before the combo resets.
 - Take your time. This is precision, not a race.

UPDATED TIPS AND TRICKS
- BUT, if you want to be on the scoreboards, you have to keep that Booster bar up!
- The Booster goes down automatically, but refills when you make a successful chawp.
- The Booster will multiply your chawp scores by how full it is and by the combo
- More, speedy, precise, chawps means MORE points.

COVERAGE
 - wow, you lose. on August 9 th, 2010
 - DIYGamer on August 11 th 2010
 - IndieGames Blog on August 12 th 2010

DOWNLOAD
 - Download 01 (Game Jolt)
 - Download 02 (YoYo Games)

_____________________________________________________________________________________________

I am deeply honored to have worked with such a fascinating team! Please, play their games as well! Here's for many more jams! :D
« Last Edit: August 12, 2010, 02:14:09 AM by brod » Logged

thatbrod
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« Reply #1 on: August 12, 2010, 02:18:39 AM »

Good news! There's a new update that shifts focus from patience to HARDCORE RISK TAKING ACTION!! Now points are given to those who are fast agile & precise. Both links have been updated, so play wherever you feel most comfortable!
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Almost
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« Reply #2 on: August 12, 2010, 07:28:39 AM »

The lack of instructions ingame left me confused for a bit, but it seems that the rules aren't very complicated so it wasn't hard to figure it out.

It all seems very difficult to me, I think I'd prefer if it was a bit easier / slower moving. Maybe just me. I only got to the fourth or so level on my better tries.
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thatbrod
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« Reply #3 on: August 12, 2010, 11:26:39 AM »

Well the instructions are shown on the right box while hovering "Begin Game," but it seems a lot of people are missing that so I suppose I'll have to add an in-game tutorial. I could add a 'difficulty' setting, I guess altering the overall speed of the bosses. Thanks for the input!
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