Hi all!
Development on Captain's Way is still trucking along at a steady pace. Right now my current focus is on the UI and making the game more playable. In the last week I have:
-Fixed all the bugginess with flickering HUD elements when you have the mouse on them and are zooming at the same time.
-Prettied up the starmap UI
-Made the events text box bigger
-Added tabs in the ship builder so you don't just click left and right to change between categories
-Made the 'clear ship' box in the ship builder scale with the rest of the HUD.
-Hopefully fixed a bug with using the rotate tool in the ship builder
-Made it so boarders now start shooting walls if they end up stuck somewhere, like on the outside of your ship.
Before I release next update I want to:
-Make it so HUD elements layer on top of each other properly and you can only clikc the top most element.
-Fix drop down mood numbers.
-Implement a 'repair all' button
-Implement saving and loading ship designs, this might have to wait till another update though
-Implement a 'flee' button that takes a while to change up like in FTL
-Overhaul how you control your weapons. I'm thinking of letting players individually toggle weapons firing modes in battles, from fire at will, to fire manually, to hold fire. Or you can toggle all guns at once using the HUD button. This also might have to wait till a later update.
This means that the follows features are being pushed back:
-Tutorial
-More fleshed out options including keybindings that you can access in game
-Delta timing?
-More good/bad mood events
Then it's just content content content. So I've got a lot on my plate and I'm still a while off till I'm happy to label the game as 'in beta'. Cheers!