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TIGSource ForumsDeveloperBusinessYet another MochiAds experiment.
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Author Topic: Yet another MochiAds experiment.  (Read 704 times)
kacper_weiland
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« on: October 23, 2012, 05:59:59 AM »

http://happygarbage.tumblr.com/post/34106837405/im-hungry-my-own-small-experiment
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Baobab
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« Reply #1 on: October 23, 2012, 08:03:32 AM »

Everyone already knows that you can make money from cheap shitty games. You can make tons if they have pretty colors or cute graphics. Just look at any of the top grossing games on mobile devices.

And if all you're trying to do it make money, you should try to make your game more addictive. That game got repetitive very quickly, and only seems to have 1 possible strategy for success. It needs more than 1 mechanic to break up the gameplay, preferably something forcing the player to do something with the cursor other than draw circles around the food.
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K1lo
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« Reply #2 on: October 23, 2012, 09:51:41 AM »

This probably isn't a route I'd go down but I'd be interested to see the result of this experiment Smiley
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