First of all, I should be able to just cycle between them with a button press, rather than have to select them with a cursor.
That's a good idea. If I were to come back to this, I would probably try to implement that, but I'm working on something different now...
I actually made the cursor movement difficult on purpose in order to make the game more challenging, but it turns out that was pretty stupid, because:
A) The game is challenging enough as it is
and
B) Were that not the case, there were probably a hundred better ways to make it more challenging.
I guess I really don't have an excuse for things like this that I added in fairly quickly and never thought about again for the rest of the development process...
However, I'm actually going to defend this choice:
I'd also implement some sort of way to fight back. It's frustrating to be playing one character, and have another character get killed with little you can do about it. It would be nice to be able to shoot the goo creatures off the other guys' heads or something.
Earlier in development, I had planned on adding combat elements, but the basic ideas of the game changed over time.
So, yes, there is actually a reason why you can't fight the monsters. I think combat might have ruined what this game is actually about, because it would have made the situation something other than completely hopeless.
This might make more sense if you've beaten the game, but doing that requires a lot of patience. It's also somewhat arbitrary, which will probably frustrate some people. (I don't care, though; I still think that was a good decision, too; it reinforces the game's point.)
As it is, the point is to switch between characters often enough that they remain shielded most of the time... But I admit that the controls make that pretty hard to do.
The game has the makings of something fun, but you really need to make the controls much more smooth. It's generally a bad sign when the player is fighting with the controls rather than the enemies in the game.
I understand... Maybe some day I will correct these things, but right now I'm trying to work on finishing something completely different that makes more sense and is a lot more accessible (hopefully easier to play, too).
Thanks for the feedback; I appreciate it!