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TIGSource ForumsCommunityDevLogsiZBOT - 2D Platformer
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Author Topic: iZBOT - 2D Platformer  (Read 13281 times)
Ruxar
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« Reply #60 on: August 28, 2015, 02:25:32 AM »

I think I've fixed about 20 bugs in the last couple of days, need to concentrate more on marketing but the absurd need for sleep is getting in the way.
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Ruxar
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« Reply #61 on: September 02, 2015, 04:55:12 PM »

Pushed the big red button to release the game on steam, response so far has been pretty flat to be honest. Which is disappointing but not totally unexpected. The marketing side of things has been a big learning curve for me and is definitely something I need to get better at but at the end of the day while (I think) the game is fun it’s  just not very newsworthy which is the core problem when trying to get people to write about or stream your game.  Anyways, I’m really proud of actually getting something out there, I just might have to hold off on the solid gold car I was going to get.
« Last Edit: September 03, 2015, 02:31:15 AM by Ruxar » Logged

Ruxar
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« Reply #62 on: September 21, 2015, 07:10:37 PM »

Added a heap of stuff in last night, with the biggest being a variable jump height and global leaderboards. The impressions you get from steam when releasing an update go so fast!
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