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Last post |
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Monster and Item Fancy Names Please
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st33d
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11
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2106
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March 15, 2012, 10:29:51 AM
by PompiPompi
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rpgs, jrps, and battle systems
« 1 2 »
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Faust06
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32
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5194
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March 14, 2012, 05:55:45 PM
by Dane
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MOVED: A bit of a crazy idea here... microgames?
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Dragonmaw
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0
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700
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March 12, 2012, 07:08:58 PM
by Dragonmaw
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The importance of wrapping up?
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My Escape
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8
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1114
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March 11, 2012, 03:14:56 AM
by Chris Koźmik
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Music as a part of battle system
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Ozoh
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4
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719
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March 10, 2012, 12:21:19 PM
by noah!
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Space Shooter Orientation
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eyeliner
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12
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1701
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March 10, 2012, 03:57:00 AM
by eyeliner
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Share your game design history!
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stevesan
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3
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1379
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March 09, 2012, 06:31:34 PM
by InfiniteStateMachine
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The gods army competition(with PRIZEZ!)
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PompiPompi
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0
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877
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March 09, 2012, 02:55:17 AM
by PompiPompi
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Different bullet types
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Ben_Hurr
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17
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3137
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March 08, 2012, 06:34:23 PM
by C.D Buckmaster
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Enemy Movement Types
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JasonPickering
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9
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1684
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March 07, 2012, 05:44:08 AM
by RamSteelwood
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"I Hit X, Therefore I Am" - addressing agency and immersion in games
« 1 2 3 4 5 »
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DinofarmGames
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88
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11728
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March 05, 2012, 10:35:15 AM
by J-Snake
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More attack types?
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FTLRalph
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15
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2342
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March 03, 2012, 09:24:24 PM
by Headless Man
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Game Ideas and Inspiration
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Linc
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9
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1308
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March 01, 2012, 04:13:26 PM
by StevenM1988
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How would you remake Magic Carpet ?
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pepecarpet
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5
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2398
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March 01, 2012, 02:32:09 AM
by eyeliner
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Must Play Games
« 1 2 »
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DaOgre
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39
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4214
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February 27, 2012, 12:53:32 PM
by Birdorf
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Level Chunk brainstorming out loud...
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baconman
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2
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708
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February 26, 2012, 09:10:39 AM
by baconman
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The danger of over-polish
« 1 2 3 »
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Dragonmaw
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51
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4690
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February 24, 2012, 07:23:50 PM
by Armageddon
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Glitches as fun
« 1 2 »
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Dragonmaw
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37
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3616
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February 22, 2012, 06:59:20 PM
by Azure Lazuline
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Need Help with a Combat/Magic System
« 1 2 »
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JasonPickering
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20
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3089
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February 21, 2012, 11:57:46 AM
by JasonPickering
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Let's talk about Quick Time Events
« 1 2 3 4 »
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Tuba
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61
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7087
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February 20, 2012, 11:59:32 PM
by Painting
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The Designer's workshop: The design document
« 1 2 »
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Guert
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35
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25056
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February 17, 2012, 04:55:12 AM
by rivon
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Procedural Level Generation & when to implement it
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Lukas
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18
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3433
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February 16, 2012, 11:49:34 AM
by Azure Lazuline
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Making attacks feel powerful
« 1 2 »
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Octrii
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24
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7933
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February 15, 2012, 05:05:22 AM
by Squid Party
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Why aren't we asking the question, "what makes a good game"?
« 1 2 ... 5 6 »
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DinofarmGames
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102
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9329
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February 14, 2012, 04:37:14 PM
by senorbarborito
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What makes a good boss fight?
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Squid Party
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15
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2296
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February 14, 2012, 01:11:49 AM
by imaginationac
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Educate me: Minecraft, Terraria, and Dwarf Fortress - other games like that?
« 1 2 »
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stevesan
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21
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4932
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February 12, 2012, 06:39:11 PM
by stevesan
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Flow charts as visual feedback?
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stevesan
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4
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1051
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February 10, 2012, 06:43:10 AM
by JasonPickering
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Adventure Stone!
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MinskWorks
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19
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2612
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February 09, 2012, 09:50:18 AM
by Geeze
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Level Editor - Integrated or Separate
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tcstyle
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16
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2297
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February 09, 2012, 09:24:03 AM
by tcstyle
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Ignore the expectation of degradation!
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DinofarmGames
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18
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2462
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February 07, 2012, 11:21:30 AM
by Strife
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