ProgramGamer
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« Reply #4460 on: January 25, 2016, 01:22:03 PM » |
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WHOAH! I was not expecting blocky cthulu to spawn from that gif. That looks super fun btw, do keep working on that!
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mankoon
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« Reply #4461 on: January 25, 2016, 02:53:36 PM » |
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Moro
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« Reply #4462 on: January 26, 2016, 08:14:19 AM » |
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We're hard at work on our simulation/strategy game about population genetics ^^ http://niche-game.com/
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deab
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« Reply #4463 on: January 26, 2016, 08:45:06 AM » |
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Goblins!
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kinnas
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« Reply #4464 on: January 26, 2016, 08:58:22 AM » |
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mankoon that looks sick! Apparently outlines are pretty tricky.
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« Last Edit: January 26, 2016, 09:05:18 AM by kinnas »
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Canned Turkey
Guest
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« Reply #4465 on: January 26, 2016, 03:14:49 PM » |
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SeanNoonan
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« Reply #4466 on: January 27, 2016, 04:53:42 AM » |
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deab
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« Reply #4467 on: January 28, 2016, 08:27:50 AM » |
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Basic object movement added:
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kinnas
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« Reply #4470 on: February 01, 2016, 07:46:48 AM » |
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crossposting from the devlog because papa's proud! Using lightfield & shadow maps to illuminate isometric interiors
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FREAKNARF
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« Reply #4471 on: February 01, 2016, 11:21:38 AM » |
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Ahem I feel I'm tiny after stalking this post...Congrats everyone Anyway, i'm working on this game, and I've made a GIF... It's not the *worst* GIF i'm recording...
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K
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diegzumillo
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« Reply #4472 on: February 01, 2016, 08:13:42 PM » |
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LucasMaxBros
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« Reply #4473 on: February 02, 2016, 12:11:36 AM » |
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I don't really have a GIF this time around, but I do have a video. That's like a GIF...right? It's just to show how my game looks so far so take a look (1080p 60fps for best quality). And it's me just messing around in this old stage I built quite some time ago. Backgrounds are like, 6 months old and could use some refurbishing. Tiles could be better too, have yet to experiment with animated tiles. Going for a Yoshi's Island type look with a hint of Kirby's Dreamland 3.
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Sazem
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« Reply #4475 on: February 02, 2016, 04:15:33 PM » |
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Melee attack and some death animations!
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Shipright
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« Reply #4476 on: February 02, 2016, 07:07:16 PM » |
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Not the usual result I expect from a rifle bullet, but I like the animation a lot!
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Sazem
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« Reply #4477 on: February 03, 2016, 02:41:47 AM » |
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Maybe bit exaggerate Anyway I was going to use this animation when the player damage goes way less than zero with the last bullet/hit.
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Darion
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« Reply #4478 on: February 03, 2016, 01:48:59 PM » |
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Makin' menus sexier in my roguelike:
This feels so good. Very nice feels here.
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@darionmccoy
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