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TIGSource ForumsDeveloperPlaytesting[Unity3D] Steroidz, Yet Another Asteroids Clone
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Author Topic: [Unity3D] Steroidz, Yet Another Asteroids Clone  (Read 1428 times)
PenicillinGamez
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« on: May 22, 2013, 05:07:54 PM »

Hello Everybody !!
Here is my try to clone an Asteroid clone from scratch to practice my C# coding under Unity3D.
then i switched to a more common control scheme nowadays: the WASD/Mouse look combo.
feel free to test, and feedback (movements, controls, asteroids behavior and their generation etc.) so i could move to what's on my TODO List please.
controls: WASD: move - Mouse: rotation - LeftClic: Shoot - RightClic: Shield.

now it's just an asteroid shooting and score collection ad infinitum, but i plan to add some collectables & enemies  later.
Thank You !



Link: http://dl.dropboxusercontent.com/u/105727642/WebSteroidz/WebSteroidz.html
« Last Edit: May 22, 2013, 05:18:13 PM by PenicillinGamez » Logged
PenicillinGamez
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« Reply #1 on: August 12, 2013, 07:42:52 PM »

Update 13/08/2013:
- added an enemy ship
- added a Gui and a skeleton for a mission system
- miscleaneous changes.

Link: you can test the game on Wooglie here: www.wooglie.com/games/Arcade/Steroidz
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Frank Griffin
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« Reply #2 on: October 15, 2013, 02:21:17 PM »

The enemy ships kills you too easily.  I suggest some health instead of instant death or to have the shield work without having to do it masnually.
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