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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1207685 times)
oodavid
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« Reply #3000 on: November 05, 2014, 06:15:56 AM »

@oodavid

I'm not much for mobile gaming, but that really looks like something I'd play obsessively. Nice!

A fine compliment! There'll be an Android release before the 14th Nov and an iOS release shortly afterward (depending on getting the submission process)
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Geti
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« Reply #3001 on: November 05, 2014, 08:28:05 PM »

Yup, looks great Smiley exactly the kind of thing I like to see/play on mobile, I feel the platform(s) at the moment suit games friendly to fingers, easy to pick up and undemanding about play-time best, and from the gifs I've seen this seems to tick those boxes.

One thing I'd like to mention is you might want to clean up those "perfect molecule" in "90 seconds" images a bit - at the moment they're very square and don't interact with the game space at all - a shadow or slightly smoothing the edges could work wonders imo.
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Howard Day
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« Reply #3002 on: November 05, 2014, 09:53:23 PM »

Hello! Tonight's update brings you the working retro boosters, in the game, finally! You can now boost backwards!


Enjoy!
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Ellian
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« Reply #3003 on: November 06, 2014, 12:59:41 AM »

Multibonding!
[...]
This looks rad, and I want to play it.
My only feedback so far would be that I only realized that it was supposed to be... molecules I guess? When I looked into your devlog.
At first glance I thought it was about sewing buttons/studs together (because of the way they look, I really thought about buttons... And the way the gameplay works it feels like you're sewing them with thread). And well, it really doesn't speaks "molecules" or atoms to me.
Anyway, very solid gameplay. :D
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oodavid
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« Reply #3004 on: November 06, 2014, 01:49:06 AM »

This looks rad, and I want to play it.
My only feedback so far would be that I only realised that it was supposed to be... molecules I guess? When I looked into your devlog.
At first glance I thought it was about sewing buttons/studs together (because of the way they look, I really thought about buttons... And the way the gameplay works it feels like you're sewing them with thread). And well, it really doesn't speaks "molecules" or atoms to me.
Anyway, very solid gameplay. :D

Oh wow, cheers man! Yeah I thought about playing with the idea of buttons and thread as it really does look that way. It's unlikely I'll be able to do anything soon as I'm attending SiliconMilkRoundabout next week and I want to use the game as a portfolio piece. Nonetheless, tis now back on the todo!

Yup, looks great Smiley exactly the kind of thing I like to see/play on mobile, I feel the platform(s) at the moment suit games friendly to fingers, easy to pick up and undemanding about play-time best, and from the gifs I've seen this seems to tick those boxes.

One thing I'd like to mention is you might want to clean up those "perfect molecule" in "90 seconds" images a bit - at the moment they're very square and don't interact with the game space at all - a shadow or slightly smoothing the edges could work wonders imo.

Oh god, tell me about it, I've really struggled with the Goal & Limit interface - I have boobs for fingers when it comes to design Sad
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Alec S.
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« Reply #3005 on: November 06, 2014, 11:09:39 AM »

Made a lot of graphical tweaks to Bandits and Bounties, so I made a new combat gif

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tuaarita
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« Reply #3006 on: November 06, 2014, 04:03:15 PM »

Got my platformer on

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Seiseki
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« Reply #3007 on: November 08, 2014, 08:29:23 AM »

Mining ship, went a bit overboard on the details when texturing..
The color scheme is kinda dull too, Maybe I'll add some orange.

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diest
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« Reply #3008 on: November 08, 2014, 09:32:25 AM »

Something I've been working on recently

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Zack Bell
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« Reply #3009 on: November 08, 2014, 11:54:16 AM »

I went to a gamejam and made a thing.

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gambrinous
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« Reply #3010 on: November 09, 2014, 07:26:15 AM »

The wiggly grass is particularly nice
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Zack Bell
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« Reply #3011 on: November 09, 2014, 11:11:52 AM »

The wiggly grass is particularly nice

Haha, thanks! Here is a more interesting level.

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SolarLune
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« Reply #3012 on: November 09, 2014, 11:21:40 AM »

Something I've been working on recently


This is really cool. Nice parallax effect, and the background's really well pixelled. The only thing is the house's roof seems really thin; seems like it would benefit from a more substantial roof. Anyway, nice work!
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RareSloth
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« Reply #3013 on: November 09, 2014, 05:31:35 PM »

This is a sun I made today. It uses 2 small images!


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Howard Day
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« Reply #3014 on: November 09, 2014, 11:36:24 PM »

Wings of Saint Nazaire just got functional autopilots. :D

Tons more on our Devlog...http://forums.tigsource.com/index.php?topic=40821
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sqrbt
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« Reply #3015 on: November 10, 2014, 06:43:01 AM »

Wings never cease to amaze me Smiley



Some progress of my own:


Woman in green does not twich normally btw, I just messed up the loop syncing hehe
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BomberTREE
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« Reply #3016 on: November 10, 2014, 11:52:07 AM »

Mining ship, went a bit overboard on the details when texturing..
The color scheme is kinda dull too, Maybe I'll add some orange.



 Kiss Awesome!
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Howard Day
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« Reply #3017 on: November 10, 2014, 03:08:28 PM »

Mining ship, went a bit overboard on the details when texturing..
The color scheme is kinda dull too, Maybe I'll add some orange.


Wow! That looks great. I want to know more, I want to see more! ..I hope there's more?
Great job!
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Lexonite
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« Reply #3018 on: November 10, 2014, 03:36:18 PM »

I like your concept Zack Bell

..I'm working on flying pixel things
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dustinaux
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« Reply #3019 on: November 10, 2014, 05:45:06 PM »

Finished the equipment enchanting system:



Basically an item can have 2 enchantments, and you can add or replace them with the right ingredients! More info in my devlog.
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Come see what I'm working on!

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