So much music to listen to! I hope you don't mind sharing my thoughts about your music. I'd think it appropriate for a thread like this to also let each other know what we think about other posters' music.
DuskyHunters - I love the diversity you display in your Video Game Music Reel. Futuristic Funk and Cave Exploration are my favourites (although I'm not sure the rise in Cave Exploration would be very suitable for most game purposes!). The intro's rising and falling chords feel right at place!
ZackParrish - I really admire your style after listening to 'Across the Ages' and 'On a Wing and Prayer': calm and composed, with great control over the vst's. That one track almost makes me want to play Sakura Fantasy, and I don't even know the game.
Wittynotes - This stuff is great. Great compositions, excellent use of instruments--and great mixes, too! There's a trace of fairy tale magic in your pieces, which I'd love to see back in an RPG setting.
Ojczeo - Phrygians Fall has an eerie, sad feel with an exotic touch to it; quite appropriate, given the track's name. Well done! If I might give a suggestion: the solo violin doesn't have to play as much as it currently does. At the right time, silence can have a greater impact. Meadows of Memories is wonderfully sorrowful and reminiscent of...better times, perhaps? The ending brings images of windswept plains to mind. Lovely composition! Might I suggest reducing the singer's volume somewhat? At times, she feels a little too present in the mix.
Geoff - Overgrown sounds soothing and relaxing, if somewhat somber. In a piece like Ut Resurgat, it's probably appropriate to introduce dynamic alternations. The track is at roughly the same volume once the intro is finished; some breaks, diminutions and swells can really help to enhance the dramatic mood. Finally, it's nice to hear a piece centred around a harp! I like it. Patterns sounds hopeful, like returning after a long, long voyage. It does feel as though the harp's tonal range could be put to more use, however, and I think the woodwinds might be more comfortable to listen to when they a little more variation in their volume. Nice pieces, overall! :D (Bonus: 'Dawn' is great--#rpg indeed!)
Tipsheda - Great job on X Mission; I'm always keen on checking out ambient tracks, and it's interesting to see vocals used in this way. The pulsing bass makes for a firm foundation of the calm atmosphere, nicely supported by the swelling vocal effects. I think another synth layer could enhance this piece, have you considered making room for that? And Newton...Newton is chill indeed.
Daniel Pellicer - A delightful piece. I can picture the household before me, although, if she's to dance for money, I'm not sure the household is as peaceful as the music would have me believe.
Saker - It's hard to hear what's going on in the track, but that might make things all the more interesting. What's the game like?
Sid - Oh man, sounds like I've got a new space ambient album to listen to. Absolutely wonderful!
Jeremy Bell - If you're looking for a more epic sound in your Triage at Dawn cover, I'd try contrasting the violins playing the main melody with some low strings, supported by horns. You've got some in the build-up towards the middle, but they seem to lose force in the second half. A bass synthesizer could work, too, as in the original version. Getting the lows in the track gives the highs something to stand on. Also, the legato strings feel a little thin. Maybe you can try to subtly double them with a tremolo viola section during the second half, or have a cello section reinforce the airy violins; they can sound surprisingly soaring in the high end of their reach. Finally, it sounds as though the MIDI notes' velocity is kept at roughly the same value throughout the track. Perhaps increasing it gradually as the track progresses might work for you? Keeping the percussion at its current force can work, as long as the other instruments compensate in terms of intensity (and thus, inevitably, even mere volume) to make the track feel more epic.
MereMonkey - The piece has a sense of promise, adventure and anticipation; quite fitting for a game that's about reaching as high as you can. I really like how you mixed the guitar(-like instrument) into the track. Is the track supposed to loop? It looks like it might. Maybe some variation in the percussive element of the track might add to its quality? Even if the game is heavy on sound effects, there's room for subtle variations--if there wasn't, there probably wouldn't be room for percussion in the first place. (By the way, your 'Compositions' playlist contains some gems, too.
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Chip - Elegant in its simplicity! C.A.V.E. is the kind of track I'd love to hear in an rpg.
It's great to listen to what diverse pieces of music you come up with. ((: As for myself, you can hear some of my music here:
Hunter's Ascent and
Peregrine are two tracks I've finished recently. Let me know if you have any suggestions or tips for improvement! I'm not quite satisfied with the flutes right before the choirs in Peregrine, for example. The melody seems a bit off.