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1411618 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 10, 2024, 11:44:17 AM

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TIGSource ForumsCommunityDevLogsShepherd Dog
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Pixel Noise
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« Reply #80 on: August 30, 2016, 06:35:07 AM »


Yeah - something like that! Though I think that is too much/frequent for your house. It would just need to be be less constant.

agreed, something more peaceful. Or maybe just a puff from time to time, i don't really have an idea

No, that's exactly it! Just a bit here and there would suit the mood and feel I think. Especially with the art style you've got going on - a steady stream would be too "blocky" I think. But just an occasional poof would be nice
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« Reply #81 on: August 30, 2016, 06:55:57 AM »

ok, i'm gonna try something like that Smiley

Right now i'm working on a gate mechanism

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Scifa
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« Reply #82 on: August 30, 2016, 11:05:34 PM »

Looking really good Smiley
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boogie
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« Reply #83 on: August 30, 2016, 11:11:10 PM »

Looking really good Smiley

Thank you!
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boogie
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« Reply #84 on: November 07, 2016, 01:19:59 PM »

Hey guys!

I've been working on grass through the weekend. I got 3 gifs for you, showing my progress Smiley







Animation is done in the vertex shader. There's a problem with blending  "shake" and "wind" animation. Actually I'm following this tutorial, if anyone is interested:

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html

The cool thing about shader animations is that i can change parameters in runtime and have a different look. Compared to whole process of changing animation, importing it in Unity, it's a great time saver. Another cool thing is that i can have a global wind parameter. The wind is just a direction and strength. but I can, for example, change it during gameplay on some event. I can also have the trees and grass bend in the same direction and in the same way using only one global parameter. Very cool stuff.

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boogie
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« Reply #85 on: November 08, 2016, 02:30:23 PM »

I've randomized the grass a little. Scale, rotation and color is randomized. The hardest part, as always, was matching the colors. I'm quite happy with it now and running through it is actually fun!

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boogie
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« Reply #86 on: November 11, 2016, 07:13:54 AM »

working on more foliage, a flower:

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Krucho
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« Reply #87 on: November 11, 2016, 02:36:27 PM »

All that lively foliage is really great keep it up
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cloudgods
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« Reply #88 on: November 11, 2016, 02:57:28 PM »

I love the clean design + silhouettes of your foliage models! Love how the vertex shader looks--it's really cool to see them shake as the dog runs through the grass. Thanks for sharing the shader resource!
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