Hi i am a young aspiring game developer I am mostly a game designer and i have been honing my skills for the past year i am learning how to be an artist i have always loved creating and but have never had the time to really learn and am starting now to really work on my art.
The minimum size team I am looking for is 3 people including me.
1.advance 3d programer using a pre-made engine is fine but if you want to build you own engine that is fine too.
2. An advance 3d artist who is dedicated.
3.Designer(Me)/the rest of the team
Maybe 4. Musician
First I want to make some prototype game so we can get a sense of how we work together and if you like the other team members their are no hard feelings if you decide to leave we will find some one who is a better fit for the tea.
The end goal game I am hoping to make is a throw back to the difficulty of old games and the sense of accomplishment by beating those games. I want to mix new school tech with old school ideals.
The game I am hoping to make is a 3d action rpg game. I have been inspired by Super Meat Boy Binding of Isaac, spelunky and Metroid. The progression in the game will not be set levels like in mario but more like a Metroid style exploration where there are areas in the world and you can choose where and when to go to them. But as you play you gain items/skills that allow you better to traverse certain areas. An example would be there is a elemental enemy that if you try and attack with the current weapons you have will just power the enemy so you have to find a new weapon in one of the areas that you have already explored so you can take down those enemies.
Time FrameI am hoping the game will take a year to a year and a half it all depends on the dedication of the team. I realize this is a ambitious game but i believe if you never try and make a big game how will you ever become a full time indie as probaly the majority of people on this forum want to be.
General PointsWeapons/ItemsI want lots of weapons and items so that the player has a lot of option while playing and a lot of replay-ability with the large variation in possible combinations of abilities spells and weapons.
Difficulty LevelI want the game to be difficult but a fair difficult like super meat boy. Super meat boy is a super difficult game but at no time requires memorization like in some old games it all has to do with the skill of the player. I also want the difficulty yo be rewarding so when a player beats an area they have been having trouble with that are filled with excitement.
Time Frame I don't have a set time frame for the development of this game i except it to be in the range of a year to a year and a half. It depends on if the programmer develops his own engine or if we use a pre-existing engine. It will also depend on the dedication of the team to the development of the game I will spend most of my time on the game because it's what I love the grind of making games.
BossesI want the bosses to cause a lot of trouble for players so when they do in fact beat it they feel a great feeling of success. I want the bosses to literally be set pieces i don't necessarily want them to be massive but complex and extravagant
Contact MeIf you are interested in helping out please contact me by either pm me on TIG or email me at
[email protected] or contact me in Skype at deadlyaflac.