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TIGSource ForumsCommunityDevLogsWARBITS - Classic Turn-Based Strategy
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Author Topic: WARBITS - Classic Turn-Based Strategy  (Read 69640 times)
Reilly
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« Reply #240 on: June 19, 2015, 08:25:26 AM »

In other news I've been working on the animation that plays when you activate an item. Needs to be fast and punchy.
Pretty happy with this layout at the moment.
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nbrignol
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« Reply #241 on: June 19, 2015, 12:30:24 PM »

This game looks very promising. Any alpha/beta/release planned ? Really want to try it (ipad owner) !
The layout for the activated item is nice, by the way.
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Reilly
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« Reply #242 on: July 15, 2015, 11:02:27 AM »

Thanks! We're trying to get this game ready for testing in the next few months. I'll let everyone know when that rolls around in case anyone would like to tag on to the beta.

Don't have any new visuals to show because Joe has been working hard on some new AI behaviors. Dealing with Fog of War and being smart about the health and supplies of units.

Here's a random selection of screenshots/art from the past few weeks!

Pluto!


100, doing his best Pauly Shore impersonation.


Some Lovers in a Dangerous Spacetime fan art


and what I think will be the first mission on the tundra tileset.
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danieru
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« Reply #243 on: August 26, 2015, 07:43:15 PM »

Looking good as always. Any updates to share in the past month?
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Reilly
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« Reply #244 on: September 01, 2015, 12:36:44 PM »

Hey, thanks for bumping this, we've been working on lost of boring behind the scenes stuff lately, so nothing too fancy to show off.
Made a new app icon a few days ago, I think it presents the game more clearly.


I also just reworked the reactors that appear on some maps.
Old


New


Destroying full reactors gives you charges to use on special powers, so I wanted to make it very clear which reactors contained charges and which were empty.

Next on my to-do is redesigning the walls to better represent the new direction. In other news, Joe has made a bunch of progress on the enemy AI so I'll see about taking a video of that soon.
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Reilly
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« Reply #245 on: September 09, 2015, 07:06:13 AM »

Joe has been hard at work on enemy AI. Everything is getting a lot smarter.
Maybe I can coax him to post more in depth about what he's accomplished in the last month.

Rangers and HV infantry were strictly combat units to the AI until recently.
Here you can see one ranger taking a city and another using the mountains to attack the enemy.

Here's a gfycat version of that https://gfycat.com/WanPeskyBoa
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Reilly
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« Reply #246 on: September 17, 2015, 10:50:48 AM »

Making some environmental critters that'll populate the maps. Trying to keep the animations very simple.




I have some frogs in there, but I might just stick to birds. I don't know...
« Last Edit: September 17, 2015, 11:04:16 AM by Reilly » Logged

davej
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« Reply #247 on: November 11, 2015, 05:48:15 AM »

Really excited about the progress on this - look forward to being a beta tester : )

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DangerMomentum
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« Reply #248 on: November 11, 2015, 11:14:10 AM »

This is beautiful, and also the first indie game I've seen that has me actually considering picking up an Apple device. Keep it up!
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Reilly
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« Reply #249 on: November 11, 2015, 02:35:11 PM »

Thanks guys, means a lot!  It's been really tough but we're close.
Been in full-on hermit mode for the past few months. Gotta get this thing out the door.

Powers are in the game!
https://gfycat.com/HonestQueasyAmericanwarmblood

You start with 5 charges which you can either save for some more expensive powers or spend them on one of the boosters that last for 3 days.
Only one power can be active at a time, so you have time the boosters carefully.

Recently got a proper loading screen for opening games.


And this is what you'll see when you fire up a game for the first time. Local games will show either character names or factions.
Online will have GameCenter names.


I'm also relieved to say we have our multiplayer concept up and running with stat tracking and leaderboards.
It took us quite a while to figure out a system that could cater to casual players as well as the more dedicated crowd. I'll expand on that more when we start slowly firing up the beta next week (fingers crossed).
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Photon
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« Reply #250 on: November 11, 2015, 07:23:52 PM »

Neato. Here's to hoping the final stretch goes well!  Gentleman
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nbrignol
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« Reply #251 on: November 22, 2015, 10:16:55 AM »

Beta next week ? Awesome, count me in !
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Bombini
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« Reply #252 on: November 24, 2015, 12:19:13 AM »

Sweet!"
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Birdorf
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« Reply #253 on: November 24, 2015, 10:01:35 AM »

Yeah, I'd be extremely interested in a beta. Got an Air 2, Mini 2 and an iPod 5th gen.
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Reilly
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« Reply #254 on: November 25, 2015, 12:02:14 PM »

Well my son was born this Monday, so that'll put the beta on hold for a bit but I'll let you guys know what to do when we're ready to kick it off.
Thanks for keeping up with our progress!
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BBreakfast
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« Reply #255 on: November 25, 2015, 12:11:01 PM »

Congrats on becoming a parent! Love the art style, btw.
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Birdorf
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« Reply #256 on: November 25, 2015, 01:24:30 PM »

Oh wow. Congratulations!
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Bombini
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« Reply #257 on: November 26, 2015, 01:46:01 AM »

Congrats! Enjoy and please take enough time with your kid Smiley
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Fenrir
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« Reply #258 on: November 26, 2015, 01:50:54 AM »

Congrats man, welcome to the club and good luck for the coming nights! Smiley
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« Reply #259 on: November 26, 2015, 02:23:43 AM »

Holy crap! Didn't know your game and it looks fantastic. As a huge fan of Advance Wars, congratulations! Will buy it.
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