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May 05, 2024, 06:54:54 PM

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TIGSource ForumsCommunityDevLogsLike No One Ever Was
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Author Topic: Like No One Ever Was  (Read 15626 times)
ANtY
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« on: January 05, 2014, 06:08:02 AM »

new gam projket by me & waxx

he codes, i pixels




#stayclassy pokemans city
« Last Edit: January 18, 2014, 01:33:11 PM by ANtY » Logged

Derqs
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« Reply #1 on: January 05, 2014, 06:32:00 AM »

funny name, what will the gameplay be like?
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ANtY
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« Reply #2 on: January 05, 2014, 06:40:11 AM »

you catch pokemans* and fight real-time battles with them, not jrpg stylo

procedurally generated maps depending on where are you in the world, like in Mount & Blade

rock-paper-scissor so you have to train all types of your pokemans, can't win only by training your main

* - codename
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ANtY
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« Reply #3 on: January 06, 2014, 07:29:34 AM »

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Fallsburg
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« Reply #4 on: January 06, 2014, 09:44:22 AM »

ooh pokemans and risk of death.
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ANtY
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« Reply #5 on: January 06, 2014, 01:23:23 PM »

i hop that's a good thing :3

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waxx
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« Reply #6 on: January 06, 2014, 05:00:14 PM »

polished dem water movements and finished implementing the first two pokemans skills

on our way to map view who knows maybe playable version won't take years

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waxx
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« Reply #7 on: January 08, 2014, 07:01:37 AM »

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noumenus
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« Reply #8 on: January 08, 2014, 11:12:53 AM »

Omg I've on and off thought about a pokemon game but with real time combat! I seriously hope you finish this game because its an awesome idea. I also think you should make your own mons and have it be your own ip
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waxx
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« Reply #9 on: January 08, 2014, 12:07:57 PM »

yeah we'll have our own monsters and lore, this is just codename if anything
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ANtY
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« Reply #10 on: January 09, 2014, 12:17:20 PM »

@noumenus: glad ya like the idea, I fucking waited for ages for a pokemn game with real tiem battlez and finally realized that now nothing stopes ME from making it, don't hav to rely on otters to make it for me anymore!

and yar, we'll be making our own mons and we are more or less set on the plot and other odd things, but we can't decide on a name so far, so be it pokemans for the time bein
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did some gfx for Slobby's skills



then tried to upload it to tumblr for 20 minutes but tumblr is too fucking retarded to allow that :*
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ANtY
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« Reply #11 on: January 09, 2014, 01:41:13 PM »



added animations to the monber
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ANtY
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« Reply #12 on: January 11, 2014, 08:36:33 AM »

working on the tiles

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ANtY
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« Reply #13 on: January 11, 2014, 02:31:57 PM »

updates on both views






waxx left me with some retarded bugs and I can't fix them since parts of the code are hidden in thousand different places, damn you, you, you candle brood!  Huh?
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ANtY
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« Reply #14 on: January 11, 2014, 04:50:31 PM »



(obviously most of the colors fuckd up by the stupid gifs)


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ANtY
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« Reply #15 on: January 11, 2014, 05:54:09 PM »

edit: we have set on a nam for de gam

this is the inspiration behind the game







« Last Edit: January 11, 2014, 06:05:24 PM by ANtY » Logged

surt
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« Reply #16 on: January 11, 2014, 08:48:25 PM »

Look, I hate babies as much as the next mammal, but using them as moist towelettes just seems needlessly cruel.
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« Reply #17 on: January 12, 2014, 07:42:05 AM »

I wanna follow this rad shit. Legit looking gam.
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ANtY
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« Reply #18 on: January 12, 2014, 08:58:02 AM »

@surt: she's using him as an otter shield

@alchiggins: thankeys :3

interface, new ground-water texture, background

thoughts? feedbak?



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jiitype
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« Reply #19 on: January 12, 2014, 09:11:20 AM »

I love this little fella
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