Hey Frank and Rich,
Thank you for the feedback and have made some changes already.
1- couple things- first it seems really inconsistent when the enemies are going to break the boxes you place. for a while I thought they weren't going to at all, until I noticed some boxes broken. but I still had hordes pressed up against boxes which held them away
I see what you are saying. I'm thinking of making boxes much tougher and having skeletons always attack. This part of the skeleton behavior has been difficult because they tend to focus on boxes when they should be chasing the player. I'll work on it.
second, I found If I tried placing a lightning trap underneath skeletons it took the power away but didn't set the trap. that was annoying!
Definately a bug lol. I will fix it
2- too easy. I think it's fine to start at that difficulty, but it takes way too long to ramp up imo. this could be compounded by the boxes not getting attacked though
4- the slow difficulty curve. I played into level 2 and never felt in danger of dying.
I think boxes should cost more energy because I was able to build basically a fort and pick skeletons off at leisure until daybreak.
Frank said it was too tough. I think the boxes are the difference. I'm planning on making them more expensive (like you suggested) and adjusting skeleton numbers.
5- if it was my game I'd beef up the feel of the basic gun, feels sort of peashootery right now. maybe add a charge-up blast, or some way to vary up the basic shooting
I agree it is peashootery lol. I plan on introducing some more heavy hitting weapons soon.
Instead of numbers making it hard, varying types of enemies would be better.
You are totally right and I thought the Red skeleton type was built into the release I gave you. Red's are much tougher. I may have made a mistake there.
Make boxes and other items show that they are about to die.
I plan on making the boxes crack and then shatter when broken. It may take a bit but I plan on adding this feature. Good idea.
A clear line or something to know the exact border would be nice.
I'm having a littler harder time with this one. I thought I would try to use the trees to show you the edge of the map. Any ideas on how I could do this effectively??
The orientation made it harder to fight things that were coming from below you.
If this is a big problem I could make the player spin instantly to face the target. I've seen other games do this...Spiral Knights.
I played for 20 minutes so I think it has good fun potential.
That's encouraging thank you
You guys Rock. I appreciate the help