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TIGSource ForumsCommunityDevLogs[We who are about to Die] Gladiator Simulator - Physics based combat (releasing)
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Author Topic: [We who are about to Die] Gladiator Simulator - Physics based combat (releasing)  (Read 4985 times)
JordyLakiere
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« Reply #20 on: May 12, 2018, 08:59:58 AM »



Basic dialog boxes with tips as the tutorial Smiley Super non-invasive and totally optional.
​​​​​​​I also made the dummies targetable and hittable!
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« Reply #21 on: May 12, 2018, 10:23:32 AM »

That's a really nice style for a dialogue box!
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nathy after dark
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« Reply #22 on: May 12, 2018, 10:29:34 AM »

This looks fun! I'd try it.
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JordyLakiere
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« Reply #23 on: May 26, 2018, 06:47:46 AM »

Thank you :D

You're in luck then!



We who are about to Die has officially gone out of alpha and into beta. (aka alpha 1.0 or beta 0.0) This makes the exhausted game-dev happy. I split development into 4 major cycles/updates, 2 for alpha. 2 for beta. Now 2 are totally done and already parts of update 3! I would say the game is about 65% done.

Now comes a big playtesting round. I need dedicated playtesters who want to try a very unfinished game, can elaborate why they like or dislike parts of the game. Are willing to write about the experience and report bugs or try to break the game. Roguelike players, melee combat game players, game designers or developers or modders are encouraged but not a must. Hang out in the discord for more info in the following week or 2 weeks. I'm prepping the playtest build at the moment.

www.discord.gg/eCdUxht

Feel free to share this info if you wanna help out even more Smiley
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« Reply #24 on: July 21, 2018, 08:27:30 AM »

Working on item pick up & dropping! Inspired by one of my fav games, Titan Quest


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« Reply #25 on: July 25, 2018, 05:10:49 AM »

You don't think I'd make a gladiator game without the audience launching random weapons and items into the arena sometimes, right? (Especially now that item picking up & dropping is in the game)

So I wrote a little "launcher" script!
Making great progress the last few days

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« Reply #26 on: July 25, 2018, 03:42:21 PM »

hey man looking really clean, love the physics elements and how things react to each other with real impact. glad to see you still working and posting here. Hand Thumbs Up Right
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JordyLakiere
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« Reply #27 on: July 26, 2018, 05:47:42 AM »

Thank you!

Now that you can pick up and drop any weapon/shield in the game, SHOWER ME WITH GEAR YASSS

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« Reply #28 on: July 27, 2018, 03:25:50 AM »

Deathscreen animation with score, rank and stats! Let me know your rank ideas Smiley (stuff like larvae, sewer rat, pit slave, .... , lord of the arena, grand champion, demigod)



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« Reply #29 on: August 02, 2018, 09:47:26 AM »

Content sprint part 1 & 2!

Did 4 armor sets total, they are actually all textured already and 1 already working in-game, but I'll show the process step by step in parts Smiley This is the second model I made. Tomorrow I'll post the other 2 models and the basic colour block in.


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« Reply #30 on: August 02, 2018, 01:12:11 PM »

Looks interesting.

Are you going for historical accuracy in terms of weapons, armor, environment, etc?
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JordyLakiere
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« Reply #31 on: August 03, 2018, 06:45:34 AM »

No historical accuracy, it's a fictional setting based on a combination of my favorite time periods and such Smiley I'm definitely trying to base it on real stuff (with some design liberties). So no comically large weapons etc.

Content sprint part 3! 2 more models and a basic colour block in done Smiley Not that exciting yet but it's taking shape here! Tomorrow I'll post the textured versions!

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« Reply #32 on: August 05, 2018, 07:28:45 AM »

Content sprint part 4! Oh hey, it's 2 of the 4 armors textured. Pretty happy with these considering how much corner-cutting stuff I did to save tons of time  I modelled and UV wrapped, textured (incl normal map) AND skinned them all in 3 days total. The skinning (for those who know and hate that) especially is very specific to my game so that gets even more technical and time consuming. So 3 days is pretty good imo.

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« Reply #33 on: August 06, 2018, 07:09:34 AM »

Content sprint 5! More armors! Textured Smiley
And look, some complimentary new weapons. Made wooden and copper variations too.
I named the sword "type" Daka's and Kromo's. Can you guess which design is which name? I'm trying to go with a gut feeling kinda name that "fits" Smiley

Leaving for the ardennes tomorrow so no posts for a while.

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« Reply #34 on: September 19, 2019, 09:58:11 AM »

There's so much I haven't shown of the development of my game.... Need to get back onto showing stuff off Smiley Hopefully with your interest & support.

Here's the fully customisable/modular random unit generator (easy to harder units in this case)
I recently also added randomisation of the humans themselves - no more clones after so long! There are 11 different character skins now with 7 beard types.

The tougher and more experienced the enemy, the more chance they have a beard. Of course.

Let me know what you think!

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« Reply #35 on: September 29, 2019, 07:27:57 AM »


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« Reply #36 on: October 05, 2019, 12:01:49 PM »

Added 6 new hats and helmets to my game over the course of the last few days. Here's one of them! For those who recognise the design - this one is inspired by the first game dev (modding) experience I ever had - adding the lotr high elven warrior sets to Mount & Blade.  I couldn't make a game without an ode to that, so a similar helmet and sword (not seen here) is in the game!

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« Reply #37 on: October 07, 2019, 02:03:51 AM »

Added 18 new items this week, 12 shields and 6 helmets! Here's a fancy pants shield (and also new helmet) Thoughts?

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« Reply #38 on: December 20, 2019, 09:21:28 AM »

After like 3-4 years developing this game on my own its finally on STEAM! Check out the brand new teaser trailer and wishlist the game! Feels totally crazy. This is a huge milestone.

https://store.steampowered.com/app/973230/We_who_are_about_to_Die/





Still a while to go before release but its really taking shape and I am thrilled its available for wishlisting. I will start posting about the game and updates more frequently from this point on.
I'm doing everything by myself and have 0 budget for marketing so please help me out by spreading the word, sharing, telling your friends and wishlisting on steam! I cannot do this without you. Thank you all the support so far, you all rock.
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« Reply #39 on: December 28, 2019, 07:03:12 AM »

Join discord to apply for the free beta playtester keys!

https://discord.gg/eCdUxht



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