EDIT: 10-01-10Tweaked the ThreeeeDeeee-ness a bit to make the foreground stuff less eye-hurty. Might do more levels after the competition is over, but for now, this is the submission build.
EDIT: 09-01-10So, it's here:
http://dl.dropbox.com/u/1483931/FreeDee.zip (~17MB)
And it looks like this:
(there's a less eye-hurty mode for people who don't LIVE IN THE FUTURE and view everything in PROPER 3D WITH PROPER 3D GLASSES)
Features- PROPER 3D, with stuff FLYING AT YOUR FACE! None of that fake polygons-rasterized-to-a-2D display nonsense.
- Play as an UNNAMED RABBIT HERO with an UNSPECIFIED PAST, and rescue the sexy rabbit Dee from MILD-TO-NONEXISTANT PERIL!
- Defeat THE LIZARDOIDS* using TRANSDIMENSIONAL VEGETABLES and the power they wield over the THIRD DIMENSION!
- Over FOUR LEVELS, featuring more than SIX MINUTES OF GAMEPLAY!
* Of which there is currently only one in the game, but here's hoping for more levels...
CreditsDESIGN & CODE
Jack Sinclair (LemonScented)
James Trott
Ash
ART
BigLon
Cookie_Jar
hammedhaaret
KittenEater
Markham
0rel
Pencerkoff
Skab
MUSIC & SOUND EFFECTS
Atuun
BV
Craig Stern
easyname
feeblethemighty
James Tillman
Patrick Alexander
shaktool
Wyvern
I don't know yet if I'll submit it as is, or add a couple more levels tomorrow. I'll see how I feel, and see what the feedback from you guys is like. It's pretty lacking in content, but it's all I could manage, what with xmas, New Year, illness and moving house.
ORIGINAL FIRST POSTTo hell with stupid families and gifts and "goodwill to all men", December is now all about Assemblee.
So, I've been deliberately avoiding looking at the artwork and sounds for a few weeks now so that I didn't accidentally get any game ideas too early, so I don't know whose work I will include. Is there a one-stop-shop to browse all of this stuff, by the way?
Don't know what the game will be, don't know if it'll be fun or finished, but by Jove am I going to do my best. Putting my main game project on hold until this entry is done, I'm looking forward to getting back to some good old fashioned "cranking out a game as quick as possible and to Hell with how the code looks" shenanigans.
IT'S ON LIKE DONKEY KONG.