Reilly
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« Reply #3520 on: April 12, 2014, 12:29:56 PM » |
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Cool wolf mang! here's me probably going to lose to the developer.
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DeadAlienCult
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« Reply #3521 on: April 12, 2014, 12:34:42 PM » |
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Thanks Reilly. Love your art style! Awesome colors too.
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kkyborg
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« Reply #3522 on: April 12, 2014, 12:36:19 PM » |
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gambrinous
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« Reply #3523 on: April 12, 2014, 12:39:37 PM » |
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As always, this thread is a treasure trove of delicious screens. Keep up the good work devs!
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jO
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« Reply #3524 on: April 12, 2014, 12:41:53 PM » |
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First version of Barter system is working nicely. Improved unit chat system. The inevitable line is added.
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Nuprahtor
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« Reply #3525 on: April 12, 2014, 12:46:49 PM » |
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I like snow
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Thank God For The Rain - a magical neo-noir JRPG - devlog, tumblr
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Thomas Finch
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« Reply #3527 on: April 12, 2014, 02:52:13 PM » |
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This is a concept for how spikes, platforms and grates will look. And this is a concept for how gravestones and other scenery in the cemetery will look. This one is really simple and I usually wouldn't bother showing something this small by itself, but I love this. The artist did such a great job on them. They're just birds flying away from the cabin fire in the woods.
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Timo Vihola
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« Reply #3528 on: April 12, 2014, 03:02:57 PM » |
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mysteriosum, PsySal: Thanks! Here's a screenshot of the Goblin King shown in 3 different lighting conditions:
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sublinimal
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« Reply #3530 on: April 12, 2014, 03:45:44 PM » |
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Airfighting combo ballet. Nothing too big, just an arcade thingy I want to finish in a few days.
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claudiom
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« Reply #3531 on: April 13, 2014, 02:00:08 AM » |
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Here's a preview of some graphics we've been working on lately.
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ANtY
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« Reply #3532 on: April 13, 2014, 06:50:12 AM » |
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is it Saturday yet?
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optischedel
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« Reply #3533 on: April 13, 2014, 11:06:00 AM » |
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FunkyText
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« Reply #3534 on: April 13, 2014, 04:40:16 PM » |
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Blambo
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« Reply #3535 on: April 13, 2014, 05:44:23 PM » |
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Rolling makes every game better
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Impmaster
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« Reply #3536 on: April 13, 2014, 08:15:16 PM » |
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May I recommend that the coins fly towards the player when he comes near? It seems like it would be finicky to pick them up, especially cause the player is moving so fast.
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Alex Higgins
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« Reply #3537 on: April 14, 2014, 06:41:13 AM » |
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Diffuse and normals for dynamic lighting on spritesheets using HLSL. Oooh, I didn't know this was a thing. That's so cool.
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HDSanctum
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« Reply #3538 on: April 14, 2014, 05:00:35 PM » |
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Diffuse and normals for dynamic lighting on spritesheets using HLSL. Wow very clever !
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AlphaPlus
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« Reply #3539 on: April 18, 2014, 04:24:12 PM » |
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heh, saw this on pixeljoint before I saw it here. Tasty stuff
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For all sad words of tongue and pen, the saddest are these, 'It might have been'.
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