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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Gamemaker 7
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Codestar
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« on: July 27, 2009, 12:41:47 PM »

Hi, Use gamemaker 6.1 for all my game dev and I'm wondering if there is any pros and cons to upgrading and using gamemaker 7, especially if I want to make a marketable indie game.
« Last Edit: July 28, 2009, 02:09:39 PM by Kaikimi » Logged



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Matt Thorson
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« Reply #1 on: July 31, 2009, 12:19:34 PM »

I'm not aware of any real cons involved in upgrading - GM7 was really the equivalent of a GM6.2 so there isn't any major differences.  The pros are rather sparse as well, but you might as well take advantage. 

As far as transferring a work in progress, the only con is some renamed functions might give you 5 minutes of work before your game can run again.  Oh, and if I remember right (this could have been changed between 6 and 6.1) the particle system was redone too, so you'll have to rewrite some particle code if you have any (but the way it works now makes more sense).
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Razz
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« Reply #2 on: August 03, 2009, 11:17:28 AM »

GM7's exes are huge, almost 2x the size of the GM6 exes if I'm not mistaken. some people dislike this, but it depends on the person really.

other then that, there's really nothing else "bad" about it. as matt said, transferring a GM6 game to gm7 wouldn't be that difficult, all you have to do is rename some functions, revise the code a tiny bit, etc.

also, kind of a random statement here, but I think they fixed up image manipulation a tiny bit, image rotation doesn't look nearly as ugly as it did in gm6.
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Soulliard
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« Reply #3 on: August 03, 2009, 11:23:07 AM »

I like GM7 a little better, but the changes are mostly pretty minor. The main difference is that GM7 is Vista-compatible.
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