Hello everyone,
I'm not sure what to call this phenomenon - if I knew, I could probably just have googled for the answer. So, sorry about that!
I'm adding actual graphics to my project, and I'm having some trouble with my textures (in openGL via C++). Right now I've got two tiles - dirt, underground, and the top layer, with some grass on top. I'm finding that sometimes, the tile with grass (which is 32x32 pixels) will have a line of green at the very bottom, just like it does on the top. However, I'm not sure why this is happening... It only happens for some frames, so I think it might be a product of the scrolling (it never happens when the scrolling comes to rest). Does anyone have any ideas? I've tried changing the texture wrapping mode from loop to clamp, but it didnt help.
Thanks!