so, this is my first devlog, and the first game i think i'm totally going to finish.
you're the first human created by god.
he throws you into an "arena" to test you in many ways. for each test, you are rewarded, and god is satisfied. using his multitasking and ambidexterity (amquadexterity?) he creates a planet for you to inhabit. once you have fulfilled all of his requirements, you (be it male or female) are granted first access to this new planet. game over. make babies. you win.
inspirations: super crate box, wario ware inc, wtf, tower of heaven
gameplay: it's a simple platformer in a premade arena. the player must survive a series of randomly generated tests in order to satisfy god. with every test, the player receives experience points that make him/her faster, tougher, etc. along with these tests, random perks are scattered across the arena that can change how you complete the task.
perks: weapons, special boots, anti gravity, divine intervention, etc. i've even got more random ones, like turning into stone and (while unable to move) throwing stones across the map.
random tests generate as follows, and are totally not limited to this idea of collecting. anyway:
(random1)Collect x number of ham while
(random2) lava rises and
(random3) your speed is decreased.
these random events vary from collecting to killing to dodging to hunting to linking (two objects to one another) to avoiding dangerous objects/enemies (special fruit, snakes), etc. i've got a list i'm compiling of what i think will be fun stuff. there will also be tests of patience, like asking the user not to move while a natural disaster is coming close to him/her. obviously some things won't work together, like collecting and having to stay still, so i'll work out all that stuff. i'd also love suggestions on further ideas.
graphics: none yet, just the little running person posted above. here's an early screenshot mainly for me to test out a platforming engine on. i've got variable jumping and friction working and the character is fully controllable. going to be working on some simple tiles, and maybe halving the size of the arena and scaling it all to 2x.
my experience with gamemaker is...there isn't much. i've actually only been using it for a month on and off, inbetween classes and work. i'm getting the hang of gml, it's the first language i've ever really learned, and that's probably because the first tutorial wasn't "hello world." so this devlog should also prove to be a great learning experience for myself. so far, everyone here's been really helpful with answering my questions.
summer's coming up in a week, so if i'm not updating by then...i fail :[