Bones
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« Reply #120 on: November 25, 2011, 08:46:36 AM » |
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Thanks Lehmann, it seems most my compliments are about the atmosphere which is good since it's one of my main focuses. I have played Ragnarok, I forgot about that awesome panda creature. I made some sprites last week not sure I like them. I've also made a large collection of "No Face Creatures" If you would like to see where some of my inspiration is coming from. punkypenguin.deviantart.com/favourites/47128865Today is my birthday! I was 20 when I started working on this and now I'm 23.
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happymonster
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« Reply #121 on: November 25, 2011, 10:37:53 AM » |
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Happy Birthday!!
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Bones
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« Reply #122 on: November 25, 2011, 04:36:45 PM » |
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Birthday fanart by Amon26
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Belimoth
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« Reply #123 on: November 25, 2011, 05:07:56 PM » |
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Happy Birthday, you talented jerk
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CEDE
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« Reply #124 on: February 02, 2012, 10:10:37 AM » |
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C.D Buckmaster
Level 7
Death via video games
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« Reply #125 on: February 02, 2012, 09:12:30 PM » |
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Well now you have to continue development.
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CEDE
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« Reply #126 on: February 03, 2012, 08:35:32 AM » |
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Well now you have to continue development.
Yeah, he's right.
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Chris Pavia
Guest
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« Reply #127 on: February 03, 2012, 10:37:00 AM » |
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Dang it, I got excited when I saw this pop up because I thought there was going to be a progress update!
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Bones
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« Reply #128 on: February 05, 2012, 01:17:47 PM » |
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Dang that post-it is absolutely boss. It's taken me a while to figure out how this thing would open it's dual mouths. I was working on a walk cycle but my program crashed.
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CK
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« Reply #129 on: February 08, 2012, 01:28:00 PM » |
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It's taken me a while to figure out how this thing would open it's dual mouths.
This is great, and CEDE's post-it is great too.
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Bones
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« Reply #130 on: February 23, 2012, 10:17:04 AM » |
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ஒழுக்கின்மை (Paul Eres)
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« Reply #131 on: February 23, 2012, 10:37:02 AM » |
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btw, this game is probably the indie game i'm most looking forward to playing, i'm enjoying the updates/videos to it even if i don't say much
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PompiPompi
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« Reply #132 on: February 23, 2012, 10:43:55 AM » |
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I opened the first page, looked at the IndieGOGO page, and saw it's already due and unfunded. This was surprising, because the game is so original and creative, I guess it really show that these kind of funding need a lot of marketing and connections to really work?
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Master of all trades.
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Bones
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« Reply #133 on: February 23, 2012, 12:21:58 PM » |
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Wow thanks Paul, I'm happy to hear that your enjoying the updates. I hope the game keeps up with the expectations. @Pompi I was happy to get $250 it helped for my tuition, I didn't really market myself much, but I've recently been making marketing connections so it's certainly not a bad thing to have. Speaking of which I owe three people t-shirts. Bah this thing is getting complex I haven't even started shading it. Dx So I'm thinking this void building will be like 3 levels. You walk in from the left and end up in a forest level, where there is a door to an ocean level. You go out the end of the forest level and end up on the other side of the building. It's like inception a level within a level, 2 levels deep... or is it? - First level outside the building - Forest level with a door - (Beach level possibly more) - Exit on the right edge of forest level - Outside of void building
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« Last Edit: February 23, 2012, 05:37:29 PM by Bones »
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Bones
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« Reply #134 on: February 24, 2012, 01:22:03 PM » |
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« Last Edit: February 24, 2012, 02:38:51 PM by Bones »
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Bones
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« Reply #135 on: February 25, 2012, 08:47:29 AM » |
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Tried running my game on a AMD Athlon 2400+ Processor 2.00 gHz 2.00 GB RAM - Radeon 7500. Had some issues, first time I ran the game at regular resolution and the trees were all solid white rectangles, there were no trees. Second time running it I was told to run it in a smaller resolution and I did, but then I received random errors with the trees that weren't there before.
I took the same source code, ran it on my other computer. AMD Sempron Processor 3100+, 1.5 GB RAM, NVIDIA GeForce 9600 GT Trees are working, no errors besides the ones I'm aware of. Seems to run, so at least development is back up, I can begin fixing stuff again.
I'm noticing Game Makers default room transitions are slow as molasses in winter. Also when I use the shift left or right, the graphics on screen kind of drag across and repeats on the screen. Fade-in and out's aren't as quick as I'd hoped, so I may just go with no effect for level changes.
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Bones
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« Reply #136 on: February 25, 2012, 10:07:08 AM » |
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New video!Watch the new video to get a glimpse of the building in-game. :D Also created an object that creates a forest in the creation event. It covers the bottom layer of the level in a random number of trees in random x positions. I also slowed down tree growth, I may slow it down some more see how it looks.
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« Last Edit: February 25, 2012, 10:21:33 AM by Bones »
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CK
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« Reply #137 on: February 25, 2012, 10:11:29 AM » |
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Love it. Here's some random inspiration pics I've collected: [EDIT] Sry, feels like I'm pooping in your devlog.
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Bones
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« Reply #138 on: February 25, 2012, 10:21:41 AM » |
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Awesome little collection! I like like this kind of weird and dark stuff, don't feel sorry for posting possible inspiration material. I'm liking this one. I wonder why...
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Bones
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« Reply #139 on: March 10, 2012, 02:47:58 PM » |
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Elaborating on the idea for the hands. A hidden Kabbalistic practice focused on Kavanot (meditations) of Divine names. Angels elevated or blocked prayers in the ascending Worlds. The names were seen as keys to gates in Heaven, though simple tears of others could also open gates Combination lock maybe? Or maybe the sum total of both hands, or something of that manner.
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« Last Edit: March 10, 2012, 02:53:21 PM by Bones »
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