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TIGSource ForumsDeveloperPlaytestingBleeps Run (web/ios/android)
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Author Topic: Bleeps Run (web/ios/android)  (Read 649 times)
CowBoyDan
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« on: October 21, 2012, 02:53:28 PM »

Bleeps Run is a single input runner/platformer.  Gameplay somewhat similar to Diversion but not limited to single mistakes and jump height somewhat variable (jump like mario, hold longer to jump higher).  So far 9 levels and a little bit if sound and music.  Only have a web build for general consumption (ios and android builds are tested regularly, don't presently need help as long as my friends hold out).

Performance note:  the toon shader might possibly cause trouble running in a browser and/or older/crappier hardware.  If so try right click full screen.  If still laggy post with your hardware, though I probably wont do anything.  Works ok on last years mac book air which has integrated intel chip.

http://www.firehawksoftware.com/free-games/bleeps-run/

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knightSquared
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« Reply #1 on: October 21, 2012, 09:01:58 PM »

So I've played this game until the end.

A few feedback for ya:
- Enjoyed some of the game mechanics later on such as the bouncy balloon.
- Controls felt fine overall
- If I were playing this as a normal casual player at this point, I probably wouldn't play this beyond level 1 as it's pretty simple.  Try to add some more things to the first level to make it more interesting and give the game some staying power.
- Playing each progressing level almost felt almost like the previous level was copy/pasted and a few things added/moved.  Add a bit more variation from level to level.
- Sometimes after I die, it immediately respawns and the player starts moving at max speed quite quickly.  Just need a little pause there and a slower acceleration ramp so that there are no surprises when I start playing again.

But good progress here!  Keep it up!
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CowBoyDan
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« Reply #2 on: October 22, 2012, 05:53:02 PM »

Thanks, awesome feedback!
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CowBoyDan
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« Reply #3 on: June 08, 2013, 12:43:18 PM »

I started this game back in september, I had planned this to be a 3 month project, its now June, better late than never right? 

I am at/approaching Done-ness.  24 levels, people are testing android and ios versions.  The web version is up.  Pending feedback/testing mobile will be out by end of the month.  If that goes well I have ideas prototypes for another set of levels or two.

Not sure if I have a monetization strategy at this point, web will be free regardless.  I'm thinking releasing this free at least initially on mobile possibly charging 99 cents later on iOS, or possibly putting my other ideas into a 99 cent sequel for android and iOS.  Feel free to feedback on that as well.  I am not planning any in game ads or micro transactions.

http://www.firehawksoftware.com/free-games/bleeps-run/



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