Small details:
* The camera following isn't tight enough for me. The momentum/looseness actually made me slightly nauseous/seasick.
* The third level was a bit easier than the second level....
* The collision between the cubes feels a bit too perfect, like I either need basic physics or else a bit more forgiveness when I want to "push" another block or fall next to it.
Thanks for you feedback
I made this as a small prototype to see if anybody would be interested in helping me develop it further. Now I have 'fluoromancer' doing the programming so we have moved the project over to Unity.
* I agree. I am going to rework the control scheme and the camera follow to make it feel overall a lot nicer.
* Going to fully design each level instead of make it up as I go along, like in the prototype.
* Now that we are making it in Unity, the collisions are completely different and feel a lot more free and fun to jump around the levels with each cube.
Thanks for the feedback!