I'm working on this little game called Dungeon Fling.
The game is a roguelike inspired dungeon crawler that makes heavy use of minigolf mechanics as the core gameplay. The player and monsters are represented in the game as discs, and the player takes turns shooting themselves around the level trying to get to the stairs down to the next level. Instead of having a par for each level, the player has a food supply that is reduced every time they take a shot. The levels are filled with monsters, traps, and items that will help or hinder the player.
I would really love some feedback in the game. I am still pretty early in development of the game and I am getting to the point where I need to start making decisions that I have been putting off. The art, as well as most things in the game are pretty rough. Nothing is even close to final.
Newgrounds demo link.Most things in the game can be clicked on to get some informative text about the thing (UI elements and things in the game).
Any feedback is very much appreciated. I want to know what you think the worst thing about this game is so I can fix it. Thanks in advance!
[UPDATE]
Added tutorial and damage counter text. As well as tweaked a few things. Things in the game should be explained a lot better now.
[UPDATE]
Added (almost) full mouse support. The only thing that can't be controlled by the mouse now is using items and the wizard ability, those still require X to be pressed. WASD can now be used to control the player and the camera. Using mouse controls on the character with WASD controlling the camera feels pretty good.
Also fixed dying in the tutorial and the difficulty getting in the hole issues brought up by starsrift.