Hi guys! long time lurker here, first time posting and I thought it was time to share a little about my game to this lovely community.
Guard Duty is an ambitious puzzle adventure game, following in the footsteps of titles like Monkey Island, Day of the Tentacle, Simon the Sorcerer and the Discworld series.
The game features a unique three act story with an open world to explore, carefully paced puzzles and two radically different timelines.
You can find lots of new information about the game on our Kickstarter page:
If you have a Steam account, please consider voting for Guard Duty on Steam Greenlight! It would help me out so much!
StoryWhen a teenage apprentice stumbles upon his father’s collection of Demonic
literature he learns of a long forgotten ancient ritual, a recipe for
destruction, death and the promise of immortality.
With evil in his eyes and a charcoal dusting underneath, the apprentice embarks on the journey
of a lifetime, one reaching far across the depths of time and space.
'An exchange of royal virgin blood for an eternity on the throne, to be king of the underworld,
ruler of the mortal realm.’CharactersTake control of the first dynamic duo with a heritage line spanning multiple millennia!
Destiny speaks of two men that can stop the young soon-to-be ruler of the world, well,
more like one and a half men:
Agent Starborn, time travelling Lieutenant General of the Guardians of New Haven!
...and Tondbert, Night’s Watchmen of Wrinklewood, part time drunk and three quarter dwarf.
GameplayArt, story and game design by Nathan Hamley
Programming and additional game design by Andy White---
Guard Duty Kickstarter TrailerGuard Duty Gameplay TeaserAnd to sign off, here are some new screenshots from the game:
Thanks for taking a look and all of your support so far! We need as much exposure as possible across this first week, so any shares, retweets or recommendations to friends would be
really appreciated!
Oh and remember to vote on the Greenlight page!
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