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TIGSource ForumsCommunityDevLogsBlack Siren: Origins
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norsecodestudios
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« on: February 11, 2017, 02:17:32 AM »






G'day folks!

Black Siren: Origins is a 2D space action/RTS hybrid set deep in the fictional Wayfarer Galaxy. Humanity has rebuilt itself in a new galaxy - an unknown galaxy, fraught with danger, opportunity and mystery. As lieutenant John Hunter, you are about to lead a squadron from Black Siren, the New Mars Protectorate's elite space battalion on its maiden mission into the void...

Game features:
- Fast-paced, arcade style spaceship combat in the vein of Ares, Escape Velocity and others
- Narrative driven gameplay - 40 single player missions across 4 separate timelines / mission planks. Planks can be crossed dependent on the circumstances the player finds him/herself in and the decisions they make
- 4 playable races with 8 ships each - Humans, Munerians, Pakyrias and Gilbrathi
- Variety of weapons including torpedos, lasers, rockets, flak and pulse weaponry
- Planet and universe exploration through mini interactive text adventures
- Support for multiplayer with AI
- Command a fleet from a strategic perspective in true RTS style or personally lead a squadron / your fleet into battle.
- Swap to any ship in your fleet
- Conquer planets for resources and secure or destroy strategic positions e.g defense platforms, space stations
- Native 1080p

Some Screenshots:







Links:

« Last Edit: February 12, 2017, 05:20:27 AM by norsecodestudios » Logged
norsecodestudios
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« Reply #1 on: February 12, 2017, 04:49:12 AM »

Been fleshing out some very rough concept ideas for how alien races might look in person:

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norsecodestudios
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« Reply #2 on: February 15, 2017, 02:38:02 AM »

A new gif showing a battlecruiser belting a horde of fighters with salvos of missiles:

http://i.imgur.com/MEYwTHt.mp4

Almost got our warp effects down for ships, hopeful to share that soon.

In the meantime...some sunlight:

« Last Edit: February 15, 2017, 02:44:46 AM by norsecodestudios » Logged
norsecodestudios
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« Reply #3 on: February 25, 2017, 05:42:22 AM »

We've gone back over the GUI and freshened it up.

The new GUI:



For comparison's sake, the old GUI:

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