Well, a very encouraging news we have here...
Presumably there will be a lot of crap on
greenlight but at least more nerds will have a chance to sell their stuff, indie games also will be more popular, what could go wrong?, though me myself still not encouraged enough to start developing "something fun".
A year has passed and now I see that average 2.3 million on Steam is turned into 3 mil.
By very rough calculations, even if you get on steam let's try to count
your profit:
1) 2.5 million active people
2) profit from one copy - $1
3) sales percentage - 0.2%. Very arguable parameter but it's based on my small exp. in other niches.
4) And we get 2.500.000*1*0.2=
$5000.
$5k in a year (presumable development cycle for small game) is something that can be achieved working as a WC cleaner for 1h a day.
Maybe I'm wrong, but based on what I saw in "selling stuff online business" usually your expectations do not exceed by reality. Yes, my friend 1h ago replayed me with example of Minecraf, but how much members are on TigForum? - 18847, and how many of them are Notch?
please tell me that I'm wrong