Time for an overdue update!
Gamescom is slowly but surely creeping closer, too close.
We've been fixing bugs and glitches here and there. Some small, some big, some rare, some very regular, some old, some recent.
Most of them have been fixed now, but last week I've tried to solve a long existing one that I just couldn't fix.
In some instances a drifter gets scaled very weirdly(=squashed) when attached to a construction.
I went through all my code and found nothing, so we did some tests in a clean Unity-project and we found the culprit.
Examine evidence piece A:
If you non-uniformly scale a sphere, rotate it and then make it the parent of a cube, it skews the cube instead of scaling and rotating it! After discussing it with some people that's apparently expected behavior but for us it wasn't...
Now I know what the problem was I've been able to mostly fix it. There's still some squashing issues, but those will be easily fixed now I guess.
Today we also got a nice delivery. We expected to get it tomorrow but the mailman came early and delivered our banner for Gamescom!
Look how happy Stan is!