Hello,
We are Italo F. Capasso B. (Programming)
Diana E. Pacheco (Art)
I already made a post in announcementes, but apparently, it is only for announcements (me ->
)... and well I wanted feedback on the game, either good or bad. I hope I am not doing something wrong by posting again here
... (if it is, you can remove it, no problem)
The game is Called Best Friends Fighter, it is right now participating in the Causal Gameplay Design Competition #9 from Jayisgames.com
Link is here
http://jayisgames.com/cgdc9/?gameID=6And you can watch a video here if you want (just a very simple traielr, I guess is longer than the game itself...
):
The music was used with permission from ko0x and joule (You can fin their profiles in the mod music archive if you want to check their music)
--
I have read the feedback on the jayisgames competition and other places, and this is what we have so far:
For the good parts, looks like we nailed on the music and the art is also real good, according to the existing feedback, and many said the story and general presentation was nice
. I think we are kinda good in getting the attention to detail in those aspects at least fine... probably
And as for know, this are apparently the main design issues...
1. The robot creator is too long and boring for many...
2. People can't figure out how to make robots that are better or worse (and look at differences).
3. The game is too short.
I don't know if we can update the game for the competition since we have little time for it... but I wanted to ask here, since well, any feedback for future reference of games we make will be always good:
* General feedback for the game, either good or bad.
* We have no idea of how we would fix those issues I mentioned before... about the length.. I guess we can make them sturdier, thus the fights longer, but I am afraid that it would be too long and boring to see them hit each other and nothing happening. My thinking is that we'd have to make different types of robots, with more controls and different game on the long run.
* Dunno how to make clear about fighting differences between robots, speed at least is visible if you put a very fast robot. I was assuming that people could identify faster colors with stats and associate them, but I guess I was wrong
.
* Don't know how to make the creator go faster, you will have in the end to put all cubes.. and we understood that was the mayor hurdle we had to cross for our game. We created the auto robot option, but at first no one seemed to pay attention to it, so we made it bigger and obvious in the selection... I have been told that maybe using "evolving robots" would be nice... say you start with four cubes and then up to more cubes between fights. But owuldn't be that a completely different game, again?
I dunno I am kinda confused already...I always end up thinking that the concept may be nice in theory, but in execution it just won't cut it
.
Anyway, any feedback about the game, or any suggestions about how you would fix those issues (or any other issue you may find) would help a lot
Thanks a lot for your time
Italo F. Capasso B. AKA "Edwood Grant"