Gnome mountain is a real time strategy game where you build an under ground colony for a small group of gnomes. You have no direct control over your gnomes who will have their own AI personalities and needs. While not directly controlling their actions you can place down requests for buildings, tunnels, traps etc. Your gnomes will do their best to make your requests happen if they are kept healthy and happy.
Here is a link to my project page and more detailed information on the game, as well as more screen shots:
http://www.indiedb.com/games/gnome-mountainI'm looking for feedback on the visual style of the game, as well as any features people think would fit well into this kind of game that aren't mentioned here. The demo version is not quite ready to be put up for download yet as I'm still working on the user interface and I'm half way through the combat system, but I'll probably put up a demo version here to get player feedback sometime soon.