Introducing: Beatdowna (prototype) 2D rhythm fighting gamescreenshots, video, and demo all use placeholder artwork
What is Beatdown?Beatdown is a 2D rhythm fighting game. Like fighting games, it's fast paced and requires quick thinking, and like rhythm action games, all actions correspond to the beat of the music.
So then I have to manually time my attacks to the beat of the song?No. Like Rez, the game automatically times your attacks for you. Just hold down the button to attack before the beat hits, and when the beat hits, your character performs the selected attack. Think of it like holding down a fret button in a guitar game, except the game "strums" for you.
When both players attack, how does the game judge which attack wins?Punches (X button) do low damage but have the highest priority. Rushups do medium damage and have medium priority. Kicks have low damage and low priority.
So why not always throw punches?Slow down there, Professor Strategy! You have another tool at your disposal:
parrying. When you parry, you choose one type of attack you want to try to parry: punch, kick, or rushup. If you guess wrong, you get hit for the full damage of the attack. If you guess correctly, you get maximum priority and a damage bonus on your next attack.
So I lose if I'm too predictable, and I win if I can correctly predict what my opponent's going to do?You got it.
What's with the Street Fighter sprites?Placeholders. I'm not an artist (though I am looking for one), so the Street Fighter animations are in the game while I can flesh out the rest of the programming.
What state is the game in? When will you release it, and for what platforms?Beatdown is currently in pre-alpha. Most of the game logic is there, but it needs plenty of polish and balance. I hope to release it this year on the Xbox 360 Indie Games channel.
Can I try it?Sure! Feedback or constructive criticism of any kind is welcome.
This game requires two wired Xbox 360 controllers to play. If you do not have those, please do not download it as it's a 240 MB download and you won't be able to get past the title screen. There is no AI yet, so single player is basically fighting a dummy who will just stand there.
This game requires Windows, the .NET 3.5 Framework (pre-installed on Windows 7, or else
available here), two wired Xbox 360 controllers, a display of at least 1280x720, and a decent computer.
If you've read the above warnings,
click here (RAR, 240 MB) to download the pre-alpha.
This is my very first indie game! Suggestions of any kind are very, very welcome.
Thanks in advance! Hope you enjoy!