So, I haven't made a game in *forever*. Well, I haven't
released a game in forever. I enjoy putting stuff out, getting feedback, etc.
I've been mindlessly developing this game alongside my 'big' project for about a week or so -- Kind of something I do to blow off steam when I get frustrated with my current project.
It's made in Game Maker, and by no means is this game meant to be taken seriously. The code is messy, the graphics are sub-par, and there are absolutely no sound effects.
With that said, with some feedback and suggestions I want to evolve this into a kind of matchbox of random sloppy fun over time.
Again, it's made in Game Maker-- and I didn't disable default stuff.
ESC to quit the game at any moment
F1 to bring up 'Game Information' (AKA a blank page)
F4 to fullscreen(recommended)
F5/F6 to save/load the game(default GM save state system)
F9 to take a huge bitmap screenshot of the game(not recommended)
The actual game's controls amount to:
Z - Attack
X - Flamethrower(lolwut??)
Arrow Keys - Movement
Link/Screenshot follow -
Download PocketProtector.exe