let's start with a first problem, that problem is the movement, when you move you have to press the arrow each time you want to move a square, could you do like uh, hold an arrow to move like you press once and it goes once in that direction but if you hold it half a second later it starts going in that direction as long as you hold it
Yeah, that was in the to-do list. Checking it as soon as possible.
the combat is my biggest issue, the problem is that it's not fun, it's kinda slow and there is little player involvement
Combat is also very slow. If there is no user interaction, there's no reason to have it go that slowly, you could double the swing speed of the player/enemies to make it go quicker, or maybe add in some actual combat.
Mhhm... a speed-up key would be appreciated?
also why is every enemy at least just a bit faster, is that intended? like your character attacks at every 1.1 seconds, but enemies attack at 2x a second(slimes), 3x a second (snakes), 1x a second (wolves), that's kind of a bit annoying
Yup, that was intended in order to differentiate the enemies. There are weaker ones who attacks often, stronger ones who attacks slowly and so on... oh, by the way, player's attack speed raises a little when you level up.
As The Monster King said, enemies in trees is weird (I had a few dogs who stood there, though they were obviously easier to see)
Whoops, that was a bug with collisions. Solved!
I don't get colorkeying in Win7 x64. Black boxes around everything.
That may be a problem with surfaces. I'll insert a key to disable them.